Creatia,
a Stock Rom 2.4b6 with OLC version 1.81 (mob progs and all) MUD, was founded with the intent of providing realistic, informative, interesting areas that were well-written and well-balanced to the MUD Community.
By staying as close to stock as possible, Creatia's areas can be more easily adapted to work with the larger majority of MUDs. Mob programs can be removed easily, if necessary, for those who are unable to run them.
Though Creatia is no longer active, the areas built will remain available FREE for download. Built by the Team on Creatia, or donated by Creatian Friends, we ask that our credits be left within the areas. You are free to make any other changes, as you believe necessary, as long as we are given credit as the original authors and you abide by any special terms and conditions set forth in the area files. Also, we would appreciate a link back from your MU*'s website.
Creatia's Building Docs and
MobProg Docs may be viewed online or downloaded, as well.
Area |
Builder |
MUD |
Levels |
Comments |
Date |
Description |
Amragorne |
Blade |
Creatia |
150-200 |
C MP S |
2001-04-13 |
Amragorne is the central area of the Land of Amragorne. This dry dark land is inhabited by many desert dwelling creatures, her human inhabitants scarce. The area is sealed once you enter the dark pass beneath the mountains, passing the bloody wards. |
Aresch |
Rajani |
--- |
001-100 |
C MP S |
2001-08-13 |
Within the gates of Aresch lie horrors beyond belief. Burned homes, dead children, and ravaged fields. The forces of light and dark continue the bloodbath to this day. Only one hope of salvation remains for this ruined city... |
Avian Reserve |
Rajani |
--- |
001-100 |
C |
2002-09-25 |
To Be Announced |
Caverns Through Time |
Kandahar |
--- |
010-040 |
C S |
2001-04-13 |
This cavern leads from a tunnel into a large area with stalactites and stalagmites. Enter the stalagmites and you'll find different areas devoted to seasons and holidays in the calendar month. The mobs and items relate to those times. |
Coral Reef |
Myretha |
Creatia |
035-050 |
C MP S |
2001-04-20 |
The Coral Reef is built to be an extension onto any sea or ocean...most likely somewhere near the coast. Colorful descriptions and a maze-like layout go hand in hand with a complete mob-prog driven quest. The quest itself seems to be fairly difficult, though just finding the quest has stumped many. |
Desert |
Myretha |
Creatia |
035-050 |
C MP S |
2001-07-07 |
The Desert was originally built in a circular-shaped grid to allow other areas to be connected along it's perimeter. Within the center of the huge desert is an Oasis, which is only reachable by a mobprog trigger. There is one special item hidden within the desert, which hopefully few will find and even fewer will be able to solve it's puzzle. |
Druid Grove I |
Florin |
--- |
095-111 |
C MP S |
2001-11-25 |
There are 2 versions of this area: the differences are basically the room, mob, and object programs used, the format of the area itself, and a bit more color and mobs in one versus the other... |
Druid Grove II |
Florin |
--- |
095-111 |
C MP S |
2001-11-25 |
There are 2 versions of this area: the differences are basically the room, mob, and object programs used, the format of the area itself, and a bit more color and mobs in one versus the other... |
Dunarian Mazes |
Nikol |
--- |
020-040 |
C MP S |
2001-04-13 |
Dunarian Mazes is a secret tunnel system near Zhaman Fortress. It is a series of mazes, but the reward is worth the trouble needed to get through them. |
Eastern Trade Road |
Kazeus |
--- |
ALL |
MP |
2002-09-25 |
A replacement for the road between Midgaard and New Thalos, appropriate for any medieval theme, with particular geeky attention to geology. Includes hooks to several popular stock zones. |
Enchanted Ice-Caps |
Kandahar |
--- |
110-130 |
C S |
2001-04-13 |
This area is a series of icy mountains, slopes and peaks with various related mobs inhabiting the area. There are four peaks with specialised mobs on them and other hidden nooks and crannies. Good use of colour here. |
|
|
Fragrant Harbour |
Kandahar |
--- |
045-085 |
C S |
2001-04-13 |
Busy congested and fun. An area modelled on present day Hong Kong. Every room has a story to tell, so look at everything. Lots of fun items here. |
Gambling Hall |
Kandahar |
--- |
005-015 |
None |
2001-04-13 |
This medieval area is a gambling hall devoted to dice and other medieval games. It is a medieval themed replacement for the Mob Factory if so desired. |
Gandahar |
Blade |
Creatia |
001-200 |
C MP S |
2001-04-13 |
Gandahar is a small jungle town on the edge of a swampy jungle. The area is small in size, but contains all the necessary ingredients for a remote township away from the MUD's hometown. |
Glen Dhoo |
Kandahar |
--- |
020-040 |
C MP S |
2001-04-13 |
This shady leafy green valley is a lush place to explore. There are lots of hidden areas and the descriptions are clear and interesting. A lot of colour has been used and the area comes alive with the mob progs it uses. |
Hall of Heroes |
Kandahar |
--- |
130-130 |
C MP S |
2001-04-13 |
This area is a reward for the highest mort level of player. Its modelled as an exclusive club with special healing area, bar, shop etc. Heavy use of colour. Even a gate-mob for heroes. |
Harhaken & Harkanian Tunnels |
Nikol |
--- |
020-040 |
C MP S |
2001-04-13 |
Harhaken is a medium sized town founded and run by demons, with an complex tunnel system beneath the city. |
Heavy Metal |
Linley |
Mystic Lore |
170-200 |
C |
2001-09-17 |
Based on the animated movie "Heavy Metal", this area contains three of the six settings from the movie |
Istai Forest & Zhaman Fort |
Nikol |
--- |
020-040 |
C MP S |
2001-04-13 |
Istai Forest/Zhaman Fortress is a small forest, with a gateway leading from presant view of the forest, to the future view. Zhaman fortress lies within the future view. |
Labyrinth of Kronos |
Blade |
Creatia |
075-085 |
C MP S |
2001-04-13 |
This area is a large maze, built for players who wish to explore areas in search of hidden secrets. |
LakaRhiNata |
Linley |
Mystic Lore |
035-075 |
C MP |
2001-09-17 |
A completely original area in full color and enhanced with a few mprogs. Explore a temple and abbey inhabited by the Laka'Rhi and her followers. Explore the catacombs, the sanctuary, the quarters of the priestesses and submittants, and even meet the Laka'Rhi herself on this island temple. |
Lawn |
Kazeus |
--- |
110-120 |
C |
2002-09-25 |
A tongue in cheek lawn in the middle of nowhere, with plenty of wandering cannon fodder. |
Lindon |
Blade |
Creatia |
040-045 |
C MP |
2001-06-04 |
Lindon is a small forested area that will fit into most campaign settings. Lindon is a magical forest filled with elves, the above ground forested portion, giving out unto the dark regions of Underhill. |
Midgaard Mall |
Kazeus |
--- |
008-025 |
None |
2002-09-25 |
A light-hearted area full of screaming children, bored sales clerks, and all the familiar trappings of capitalism. Visit both Santa Claus and the Easter Bunny, dine at the sumptuous formica food court, go see a movie--then teach those sullen mall rats a lesson or two in cutthroat consumerism. |
Mount Hydrag'orn |
Kan/Kas |
--- |
030-130 |
C MP S |
2001-04-13 |
This is an active volcano which starts players at the top and gradually walks them down around it, to the bottom where they must fight a monster to enter a special level. Heavy use of mob progs in this area. And lots of colour! |
Mystic Moon |
Kandahar |
--- |
070-100 |
C MP S |
2001-09-04 |
This area is startling to the senses and attempts to make an impact by being just plain weird. It is divided into four main sectors (Libra, Capricorn, Gemini and Aquarius) and there are walkways and corridors and hidden areas. But beware the Line of Judas which runs through the middle.... Good use of colour in this area.... and lots of hidden mobs. |
Nedregaard Keep |
Linley |
Mystic Lore |
070-125 |
C MP S |
2001-09-17 |
Based on Lord Soth's castle from the novel "Knight of the Black Rose" of the Ravenloft series. Here, you may face Lord Soth, the Bloody Cobbler or Azarael, and maybe get some help from the Vistani *muhahaha*. Watch out for the skeletal warriors and banshees, though... |
Olympus |
Kandahar |
--- |
120-150 |
C |
2001-04-13 |
This is a total rewrite of Generic's Olympus, levels increased and sancs removed from every mob. There are some fun items in here now and the use of colour has been added. |
Paradise Island |
Mercutio |
--- |
065-160 |
C MP S |
2001-04-13 |
Nice island area with a town of shops and homes for rent. Would fit nicely in any sea |
Shadow Valley |
Kandahar |
--- |
045-065 |
C S |
2001-04-13 |
This area is a ghost town if you're wandering thru it without 'detect invisible' on. All the inhabitants are ghosts. There are three sectors to this area, a neutral one, evil and good. |
Solace |
Blade |
Creatia |
005-050 |
C MP S |
2001-04-13 |
This area, a small town in a mountain valley, is loosely based upon the DragonLance books by Tracy Hickman and Margaret Wies. |
Tournament Grounds |
Kandahar |
--- |
001-010 |
C S |
2001-04-13 |
This medieval area is a tournament area complete with jousting and other related activities. It is a medieval themed replacement for the Smurf Village if so desired. |