creatia
 


Creatia, a Stock Rom 2.4b6 with OLC version 1.81 (mob progs and all) MUD, was founded with the intent of providing realistic, informative, interesting areas that were well-written and well-balanced to the MUD Community.

By staying as close to stock as possible, Creatia's areas can be more easily adapted to work with the larger majority of MUDs. Mob programs can be removed easily, if necessary, for those who are unable to run them.

Though Creatia is no longer active, the areas built will remain available FREE for download. Built by the Team on Creatia, or donated by Creatian Friends, we ask that our credits be left within the areas. You are free to make any other changes, as you believe necessary, as long as we are given credit as the original authors and you abide by any special terms and conditions set forth in the area files. Also, we would appreciate a link back from your MU*'s website.

Creatia's Building Docs and MobProg Docs may be viewed online or downloaded, as well.



Area

Builder

MUD

Levels

Comments

Date

Description

Amragorne

Blade

Creatia

150-200

C MP S

2001-04-13

Amragorne is the central area of the Land of Amragorne. This dry dark land is inhabited by many desert dwelling creatures, her human inhabitants scarce. The area is sealed once you enter the dark pass beneath the mountains, passing the bloody wards.

Aresch

Rajani

---

001-100

C MP S

2001-08-13

Within the gates of Aresch lie horrors beyond belief. Burned homes, dead children, and ravaged fields. The forces of light and dark continue the bloodbath to this day. Only one hope of salvation remains for this ruined city...

Avian Reserve

Rajani

---

001-100

C

2002-09-25

To Be Announced

Caverns Through Time

Kandahar

---

010-040

C S

2001-04-13

This cavern leads from a tunnel into a large area with stalactites and stalagmites. Enter the stalagmites and you'll find different areas devoted to seasons and holidays in the calendar month. The mobs and items relate to those times.

Coral Reef

Myretha

Creatia

035-050

C MP S

2001-04-20

The Coral Reef is built to be an extension onto any sea or ocean...most likely somewhere near the coast. Colorful descriptions and a maze-like layout go hand in hand with a complete mob-prog driven quest. The quest itself seems to be fairly difficult, though just finding the quest has stumped many.

Desert

Myretha

Creatia

035-050

C MP S

2001-07-07

The Desert was originally built in a circular-shaped grid to allow other areas to be connected along it's perimeter. Within the center of the huge desert is an Oasis, which is only reachable by a mobprog trigger. There is one special item hidden within the desert, which hopefully few will find and even fewer will be able to solve it's puzzle.

Druid Grove I

Florin

---

095-111

C MP S

2001-11-25

There are 2 versions of this area: the differences are basically the room, mob, and object programs used, the format of the area itself, and a bit more color and mobs in one versus the other...

Druid Grove II

Florin

---

095-111

C MP S

2001-11-25

There are 2 versions of this area: the differences are basically the room, mob, and object programs used, the format of the area itself, and a bit more color and mobs in one versus the other...

Dunarian Mazes

Nikol

---

020-040

C MP S

2001-04-13

Dunarian Mazes is a secret tunnel system near Zhaman Fortress. It is a series of mazes, but the reward is worth the trouble needed to get through them.

Eastern Trade Road

Kazeus

---

ALL

MP

2002-09-25

A replacement for the road between Midgaard and New Thalos, appropriate for any medieval theme, with particular geeky attention to geology. Includes hooks to several popular stock zones.

Enchanted Ice-Caps

Kandahar

---

110-130

C S

2001-04-13

This area is a series of icy mountains, slopes and peaks with various related mobs inhabiting the area. There are four peaks with specialised mobs on them and other hidden nooks and crannies. Good use of colour here.

Fragrant Harbour

Kandahar

---

045-085

C S

2001-04-13

Busy congested and fun. An area modelled on present day Hong Kong. Every room has a story to tell, so look at everything. Lots of fun items here.

Gambling Hall

Kandahar

---

005-015

None

2001-04-13

This medieval area is a gambling hall devoted to dice and other medieval games. It is a medieval themed replacement for the Mob Factory if so desired.

Gandahar

Blade

Creatia

001-200

C MP S

2001-04-13

Gandahar is a small jungle town on the edge of a swampy jungle. The area is small in size, but contains all the necessary ingredients for a remote township away from the MUD's hometown.

Glen Dhoo

Kandahar

---

020-040

C MP S

2001-04-13

This shady leafy green valley is a lush place to explore. There are lots of hidden areas and the descriptions are clear and interesting. A lot of colour has been used and the area comes alive with the mob progs it uses.

Hall of Heroes

Kandahar

---

130-130

C MP S

2001-04-13

This area is a reward for the highest mort level of player. Its modelled as an exclusive club with special healing area, bar, shop etc. Heavy use of colour. Even a gate-mob for heroes.

Harhaken & Harkanian Tunnels

Nikol

---

020-040

C MP S

2001-04-13

Harhaken is a medium sized town founded and run by demons, with an complex tunnel system beneath the city.

Heavy Metal

Linley

Mystic Lore

170-200

C

2001-09-17

Based on the animated movie "Heavy Metal", this area contains three of the six settings from the movie

Istai Forest & Zhaman Fort

Nikol

---

020-040

C MP S

2001-04-13

Istai Forest/Zhaman Fortress is a small forest, with a gateway leading from presant view of the forest, to the future view. Zhaman fortress lies within the future view.

Labyrinth of Kronos

Blade

Creatia

075-085

C MP S

2001-04-13

This area is a large maze, built for players who wish to explore areas in search of hidden secrets.

LakaRhiNata

Linley

Mystic Lore

035-075

C MP

2001-09-17

A completely original area in full color and enhanced with a few mprogs. Explore a temple and abbey inhabited by the Laka'Rhi and her followers. Explore the catacombs, the sanctuary, the quarters of the priestesses and submittants, and even meet the Laka'Rhi herself on this island temple.

Lawn

Kazeus

---

110-120

C

2002-09-25

A tongue in cheek lawn in the middle of nowhere, with plenty of wandering cannon fodder.

Lindon

Blade

Creatia

040-045

C MP

2001-06-04

Lindon is a small forested area that will fit into most campaign settings. Lindon is a magical forest filled with elves, the above ground forested portion, giving out unto the dark regions of Underhill.

Midgaard Mall

Kazeus

---

008-025

None

2002-09-25

A light-hearted area full of screaming children, bored sales clerks, and all the familiar trappings of capitalism. Visit both Santa Claus and the Easter Bunny, dine at the sumptuous formica food court, go see a movie--then teach those sullen mall rats a lesson or two in cutthroat consumerism.

Mount Hydrag'orn

Kan/Kas

---

030-130

C MP S

2001-04-13

This is an active volcano which starts players at the top and gradually walks them down around it, to the bottom where they must fight a monster to enter a special level. Heavy use of mob progs in this area. And lots of colour!

Mystic Moon

Kandahar

---

070-100

C MP S

2001-09-04

This area is startling to the senses and attempts to make an impact by being just plain weird. It is divided into four main sectors (Libra, Capricorn, Gemini and Aquarius) and there are walkways and corridors and hidden areas. But beware the Line of Judas which runs through the middle.... Good use of colour in this area.... and lots of hidden mobs.

Nedregaard Keep

Linley

Mystic Lore

070-125

C MP S

2001-09-17

Based on Lord Soth's castle from the novel "Knight of the Black Rose" of the Ravenloft series. Here, you may face Lord Soth, the Bloody Cobbler or Azarael, and maybe get some help from the Vistani *muhahaha*. Watch out for the skeletal warriors and banshees, though...

Olympus

Kandahar

---

120-150

C

2001-04-13

This is a total rewrite of Generic's Olympus, levels increased and sancs removed from every mob. There are some fun items in here now and the use of colour has been added.

Paradise Island

Mercutio

---

065-160

C MP S

2001-04-13

Nice island area with a town of shops and homes for rent. Would fit nicely in any sea

Shadow Valley

Kandahar

---

045-065

C S

2001-04-13

This area is a ghost town if you're wandering thru it without 'detect invisible' on. All the inhabitants are ghosts. There are three sectors to this area, a neutral one, evil and good.

Solace

Blade

Creatia

005-050

C MP S

2001-04-13

This area, a small town in a mountain valley, is loosely based upon the DragonLance books by Tracy Hickman and Margaret Wies.

Tournament Grounds

Kandahar

---

001-010

C S

2001-04-13

This medieval area is a tournament area complete with jousting and other related activities. It is a medieval themed replacement for the Smurf Village if so desired.