#AREADATA Name Tournament Ground~ Builders None~ VNUMs 15100 15199 Credits ( 1 10) {rKandahar {Y* {WTournament Grounds{x~ Security 9 End #MOBILES #15101 spectator~ a spectator~ A spectator cranes his head to try to see better. ~ This spectator is here for the tournament. He has wagered a bet on his favourite jouster. Woe betide him if it loses. His wife will be none too pleased. ~ human~ AGHSY DF 100 0 1 0 2d6+10 2d50+50 1d4+0 none 9 9 9 9 BEFJNU 0 0 O stand stand male 50 AHMV ABCDEFGHIJK medium unknown #15102 spectator~ a spectator~ A spectator cheers bawdily! ~ This spectator has no compunctions about yelling and cheering the knight she most likes on to win the tourney. ~ human~ AGSY DF 100 0 1 0 2d6+10 2d50+50 1d4+0 slap 9 9 9 9 BEFJNU 0 N 0 stand stand female 50 AHMV ABCDEFGHIJK medium unknown #15103 knight jouster white~ a knight~ A knight of the {WWhite Rose{x jousts with an opponent. ~ This knight of the {WWhite Rose{x is jousting with an opponent from the house of the {RRed Rose{x. He looks extremely formidable. ~ human~ AGHTW DF 100 0 4 0 2d6+60 1d9+100 1d5+1 thrust 6 6 6 6 EFJN 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium unknown #15104 knight jouster red~ a knight~ A knight of the {RRed Rose{x jousts with an opponent. ~ This knight from the house of the {RRed Rose{x seeks to win thy contest of jousting and so seek victory for thine house. ~ human~ AGHTW DF 100 0 4 0 2d6+60 2d50+50 1d5+1 thrust 6 6 6 6 EFJN 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium unknown #15105 ed lying man~ {xLying Ed~ Lying Ed tots up his profits for today. ~ This shrewd looking businessman will always wager a bet on something. If the tournament looks to be making him poor, he'll start bets on something else. You can bet that he'll not go home empty handed, for sure. ~ human~ ABGHS DF 100 0 4 0 2d7+46 2d50+50 1d5+1 punch 6 6 6 6 BEFJN 0 0 0 stand stand male 300 AHMV ABCDEFGHIJK medium unknown #15106 runaway horse~ a runaway horse~ A runaway horse tramples the lists. ~ This runaway horse has lost its rider. It is acting very bewildered and confused. ~ unique~ AGHSW DF 100 0 3 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFJN 0 0 0 stand stand none 1 AGHMV ABCDEFGHIJKQ medium unknown #15107 groom stablehand~ a groom~ A groom busily mucks out the stables. ~ This groom is employed by the {RRed Rose{x stables to keep all the horses and their owners happy. {RRed Rose{x have a fine reputation which they don't want sullied. ~ human~ ABHST DF 100 0 3 0 2d6+35 2d50+50 1d6+0 punch 7 7 7 7 EFJN 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown #15108 groom stablehand~ a groom~ A groom busily clears out dirty straw. ~ This groom is employed by the {WWhite Rose{x stables to ensure all the horses and their owners are kept happy. {WWhite Rose{x have an excellent reputation which they don't want soiled. ~ human~ ABGT DF 100 0 3 0 2d6+35 2d50+50 1d6+0 punch 7 7 7 7 EFJN 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown #15109 runaway horse~ a runaway horse~ A runaway horse tramples the lists. ~ This horse has unseated its rider and now trots around the lists looking extremely bewildered. ~ unique~ AGHSW DF 100 0 3 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFJN 0 0 0 stand stand none 1 AGHMV ABCDEFGHIJKQ medium unknown #15110 rider unseated~ an unseated rider~ An unseated rider rubs his back ruefully. ~ This rider has come a cropper. Not only has he suffered the indignity of losing the contest but he has become unseated to boot. ~ human~ AGHRW 0 100 0 5 0 2d6+60 2d50+50 1d5+0 punch 8 8 8 8 FI 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown #15111 rider unseated~ an unseated rider~ An unseated rider dusts himself down. ~ This rider has come a cropper. Not only has he suffered the indignity of losing the contest but he has become unseated to boot. ~ human~ AGHQW 0 -100 0 5 0 2d6+60 2d50+50 1d6+0 slap 5 5 5 5 EIK 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown #15112 barmaid busty~ a busty barmaid~ A busty barmaid asks if you want refreshment. ~ This big-eyed beauty could be what or who is drawing the crowds to this tent. Especially when she bends over to pull another mug of ale. The eyes of all her customers fair boggle out at the display. ~ human~ ABGTV 0 -100 0 250 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU ABCDLQ 0 0 stand stand female 50 AHMV ABCDEFGHIJK medium unknown #15150 white stag~ A {WGleaming White Stag{X~ A noble {Wwhite stag{X with long {Ygolden{X horns guards the pass ~ This stag glows with its own inner light. Everything about this stag speaks of nobility. ~ unique~ AB HN 1000 0 0 0 25d10+11750 2d50+50 19d3+33 pierce -50 -50 -50 -50 CFHIKN N CS MZ stand stand none 5000 0 0 medium unknown #0 #OBJECTS #15100 cheese slab~ a slab of {Ycheese{x~ A slab of {Wcreamy {Ycheese {xwith a thick {yrind{x.~ cheese~ pill 0 A 8 'frenzy' 'calm' '' '' 0 20 180 P #15101 helm plumed~ a plumed helm~ A helm with a {Wwhite{x feather.~ steel~ armor A AE B B A B 0 3 20 270 P A 2 -1 A 4 1 #15102 handkerchief hankie~ a handkerchief~ A handkerchief looks a bit grubby.~ cotton~ armor 0 AO AB AB AB 0 0 3 20 310 P #15103 helm plumed~ a plumed helm~ A helm with a {Rred{x feather.~ steel~ armor A AE B B A B 0 3 20 270 P A 2 1 A 4 -1 #15104 cloak~ a {Ybrightly {Gcol{Mou{Cred {Bcloak{x~ A {Ybrightly {Gcol{Mou{Cred {Bcloak{x looks a bit dusty.~ satin~ armor A AC A A B A 0 5 20 550 P A 3 1 #15105 pink potion~ a pink potion~ A pink potion is barely visible on the ground.~ glass~ potion 0 A 6 'armor' 'cure blindness' '' '' 0 20 160 P #15106 lance~ a {Ybrightly {Gfes{Mtoo{Cned {Blance{x~ A {Ybrightly {Gfes{Mtoo{Cned {Blance{x looks sharp.~ wood~ wand 0 AO 10 5 5 '' 0 5 20 540 P #15107 rose~ a rose~ A wilted rose.~ rose~ trash 0 AO 0 0 0 0 0 1 1 0 P A 6 -1 #15108 mug ale~ a mug of ale~ A mug of ale froths busily.~ ceramic~ drink 0 AO 20 20 'ale' 0 0 1 5 25 P A 1 1 #15109 bread food~ {Wfreshly baked bread{x~ {WFreshly baked bread{x is warm to the touch.~ bread~ food 0 A DF DF 0 0 0 1 20 35 P #15112 dried meat~ a strip of dried meat~ A strip of dried meat looks most unappetising.~ beef~ pill 0 A 10 'cure light' 'cure blindness' 'reserved' 'reserved' 7 1 10 P #0 #ROOMS #15101 A Well-Worn Path~ This is a well-worn rutted path which continues to the north and leads to the main eastern road to the south. The path has several hoofprints embedded into the earth. ~ 0 0 3 D0 ~ ~ 0 -1 15102 D2 ~ ~ 0 0 411 S #15102 A Well-Worn Path~ This section of the path is deeply rutted with hoofprints and the remains of old and dried horse manure. Clumps of grass sprout along the sides of the path only to be pulled out and chewed by passing equines. The path continues to the north and south. ~ 0 4 3 D0 The path is well trodden here. ~ ~ 0 -1 15103 D2 The path leads back to the main eastern road to the south. ~ ~ 0 -1 15101 S #15103 A Well-Worn Path~ This section of the path is really trampled down with hoofprints and footprints alike. More horse manure lies in the path and shouts and cheers can be heard to the north. The path leads back to the main eastern road to the south. ~ 0 4 3 D0 The entrance to the tournament ground. ~ ~ 0 -1 15104 D2 The path to the south leads ultimately to the main eastern road. ~ ~ 0 -1 15102 S #15104 Entrance to the Tournament Ground~ This is the entrance to the tournament ground. The path gets wider here and more hoofprints and footprints alike are embedded into the dry ground. Shouts and cheers come from the north where there is a great cluster of spectators who appear to be watching something with great interest. ~ 0 8 2 D0 The tournament ground continues to the north. ~ ~ 0 -1 15105 D2 A well-worn path lies to the south. ~ ~ 0 -1 15103 S #15105 The Tournament Ground~ The path disintegrates into a widely trodden down area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north. The grassy area around the lists continues to the east and west and the entrance lies to the south. ~ 0 8 2 D0 ~ ~ 0 -1 15106 D1 ~ ~ 0 -1 15110 D2 The entrance to the tournament ground. ~ ~ 0 -1 15104 D3 ~ ~ 0 -1 15111 S #15106 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the east and north, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 15107 D1 ~ ~ 0 0 15119 D2 ~ ~ 0 -1 15105 D3 ~ ~ 0 -1 15112 S #15107 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the north and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 15108 D1 ~ ~ 0 -1 15116 D2 ~ ~ 0 -1 15106 D3 ~ ~ 0 0 15125 S #15108 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the east and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 15109 D1 The lists continues to the east. ~ ~ 0 -1 15117 D2 ~ ~ 0 -1 15107 D3 The spectator area lies to the west. ~ ~ 0 -1 15113 S #15109 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north and south. The grassy area around the lists continues to the east and west. ~ 0 8 1 D0 ~ ~ 0 0 15124 D1 ~ ~ 0 -1 15118 D2 ~ ~ 0 -1 15108 D3 ~ ~ 0 -1 15114 S #15110 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north. The grassy area around the lists continues to the east and west. The lists lies to the north. ~ 0 8 2 D0 The lists lie to the north. ~ ~ 0 -1 15119 D1 ~ ~ 0 0 15121 D3 ~ ~ 0 -1 15105 S #15111 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north east. The grassy area around the lists continues to the north and east. ~ 0 8 2 D0 ~ ~ 0 -1 15112 D1 ~ ~ 0 -1 15105 S #15112 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the east and loud murmurs to the west. The grassy area around the lists continues to the north and south. ~ 0 8 1 D0 ~ ~ 0 0 15125 D1 ~ ~ 0 -1 15106 D2 ~ ~ 0 -1 15111 D3 ~ ~ 0 -1 15122 S #15113 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the east and the stamping of hooves comes from the west. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 15114 D1 ~ ~ 0 -1 15108 D2 ~ ~ 0 0 15125 D3 The stables lie to the west. ~ stabledoor~ 1 -1 15123 S #15114 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the south east. The grassy area around the lists continues to the east and south. ~ 0 8 2 D1 ~ ~ 0 -1 15109 D2 ~ ~ 0 0 15113 S #15115 White Rose Stables~ These are the stables for the knights of the {WWhite Rose{x. All knights who come to the tournament to joust on behalf of the {WWhite Rose{x can stable their mounts here. The stables are filled with hay for the horses and straw and wood shavings lie on the ground. The grooms for these stables are meticulous in their work, picking up manure and cleaning out dirty straw regularly. ~ 0 8 2 D3 ~ stabledoor~ 1 0 15127 S #15116 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the north and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 15117 D1 ~ ~ 0 0 15128 D2 ~ ~ 0 0 15119 D3 ~ ~ 0 -1 15107 S #15117 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the west and south, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 -1 15118 D1 ~ ~ 0 0 15127 D2 ~ ~ 0 -1 15116 D3 ~ ~ 0 -1 15108 S #15118 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the south. The grassy area around the lists continues to the east and west. ~ 0 8 1 D1 ~ ~ 0 0 15126 D2 The lists lies to the south. ~ ~ 0 -1 15117 D3 ~ ~ 0 -1 15109 S #15119 The Lists~ This area is known as the lists. It is the area where the jousting takes place. It is closed off by means of a rope, which doesn't stop spectators from wandering inside it occasionally. Here the jousts take place, usually of two opposing knights at a time, one from the {RRed Rose{x and the other from the {WWhite Rose{x houses. The lists continues to the west and north, whereas the spectator area lies outside the rope. ~ 0 0 2 D0 ~ ~ 0 0 15116 D1 ~ ~ 0 0 15129 D2 ~ ~ 0 -1 15110 D3 ~ ~ 0 0 15106 S #15120 none~ ~ 0 4 0 S #15121 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the north west. The grassy area around the lists continues to the north and west. ~ 0 8 2 D0 ~ ~ 0 0 15129 D3 ~ ~ 0 0 15110 S #15122 The Wagering Tent~ This tent has been set up by a scoundrel known to everyone as 'Lying Ed'. Quite why he has got this nickname is unclear. The tent is relatively small and smells of stale beer and other unpleasant aromas. Scraps of paper lie tossed onto the ground and stubs of charcoal have been ground into the earth. ~ 0 8 2 D1 ~ ~ 0 -1 15112 S #15123 Red Rose Stables~ These are the stables for the knights of the {RRed Rose{x. All knights who come to the tournament to joust on behalf on the {RRed Rose{x can stable their mounts here. The stables are filled with hay for the horses and straw and wood shavings lie on the ground. The grooms for these stables are meticulous in their work, picking up manure and cleaning out dirty straw regularly. ~ 0 8 2 D1 ~ stabledoor~ 1 -1 15113 S #15124 The Refreshment Tent~ This is the area of the tournament ground which seems to be in great demand. The refreshment tent is large and the ground well stamped down from the milling around of the spectators who eagerly come here to sample the ale and freshly baked bread, before they rush out to see the rest of the contests. ~ 0 8 2 D2 ~ ~ 0 0 15109 S #15125 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the east. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 15113 D1 ~ ~ 0 0 15107 D2 ~ ~ 0 0 15112 S #15126 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the south west. The grassy area around the lists continues to the south and west. ~ 0 8 2 D2 ~ ~ 0 0 15127 D3 ~ ~ 0 0 15118 S #15127 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the west and the stamping of hooves comes from the east. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 15126 D1 ~ stabledoor~ 1 0 15115 D2 ~ ~ 0 0 15128 D3 ~ ~ 0 0 15117 S #15128 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the west. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 15127 D2 ~ ~ 0 0 15129 D3 ~ ~ 0 0 15116 S #15129 The Tournament Ground~ This is a widely trodden area with clumps of grass growing intermittently. Hoofprints and footprints alike weave around dried into the ground. Shouts and cheers come from the west. The grassy area around the lists continues to the north and south. ~ 0 8 2 D0 ~ ~ 0 0 15128 D2 ~ ~ 0 0 15121 D3 ~ ~ 0 0 15119 S #15150 Heavy fog.~ The fog is very thick here. The path behind you is covered by this magical fog. Ahead, you notice a light guiding you forward. It seems to beckon you onward. ~ 0 0 0 D0 ~ ~ 0 0 15151 S #15151 A rolling hillside~ The green hills seem to span on forever. The area is peaceful. The birds sing as the sun is shining brightly. A trail opens up to the north. ~ 0 0 2 D0 ~ ~ 0 0 15152 D2 ~ ~ 0 0 15150 S #15152 A steep trail downward~ The hills end abruptly as the ground seems to drop away. There is a steep winding trail that leads down to a sandy beach. ~ 0 0 2 D2 ~ ~ 0 0 15151 D5 ~ ~ 0 0 15153 S #15153 A steep trail~ The path winds down this cliff erratically. Although steep, the path is not very difficult. However, ahead of you is a white stag with golden horns. Just standing there, waiting. ~ 0 0 0 D4 ~ ~ 0 0 15152 D5 ~ ~ 0 0 15154 S #15154 The base of the cliff~ This sandy alcove, neslted peacefully at the base of the cliff seems very peaceful. To the south is a wide cave mouth. ~ 0 0 0 D4 ~ ~ 0 0 15153 S #0 #SPECIALS M 15101 spec_thief M 15102 spec_thief M 15105 spec_thief M 15106 spec_thief M 15109 spec_thief M 15110 spec_cast_mage M 15111 spec_cast_cleric S #RESETS D 0 15113 3 1 D 0 15115 3 1 D 0 15123 1 1 D 0 15127 1 1 M 0 15101 8 15104 1 Load a spectator E 0 15102 0 17 A handkerchief is loaded held in the hands of a spectator M 0 15101 8 15105 1 Load a spectator E 0 15102 0 17 A handkerchief is loaded held in the hands of a spectator M 0 15106 1 15106 1 Load a runaway horse M 0 15111 1 15107 1 Load an unseated rider E 0 15104 0 3 A {ybrightly {gcol{mou{cred {bcloak{x is loaded around the neck (1) of an unseated rider M 0 15103 1 15108 1 Load a knight E 0 15101 0 6 A plumed helm is loaded over the head of a knight M 0 15101 8 15109 1 Load a spectator G 0 15107 0 A rose is given to a spectator M 0 15101 8 15110 1 Load a spectator G 0 15102 0 A handkerchief is given to a spectator M 0 15101 8 15111 1 Load a spectator M 0 15101 8 15112 1 Load a spectator G 0 15102 0 A handkerchief is given to a spectator M 0 15102 3 15114 1 Load a spectator G 0 15100 0 A slab of {ycheese{x is given to a spectator M 0 15108 1 15115 1 Load a groom M 0 15110 1 15116 1 Load an unseated rider E 0 15106 0 17 A {ybrightly {gfes{mtoo{cned {blance{x is loaded held in the hands of an unseated rider M 0 15104 1 15117 1 Load a knight E 0 15103 0 6 A plumed helm is loaded over the head of a knight M 0 15102 3 15118 1 Load a spectator G 0 15100 0 A slab of {ycheese{x is given to a spectator M 0 15109 1 15119 1 Load a runaway horse M 0 15105 1 15122 1 Load {xLying Ed G 0 15105 0 A pink potion is given to {xLying Ed M 0 15107 1 15123 1 Load a groom M 0 15112 1 15124 1 Load a busty barmaid G 0 15112 0 A strip of dried meat is given to a busty barmaid G 0 15100 0 A slab of {ycheese{x is given to a busty barmaid G 0 15108 0 A mug of ale is given to a busty barmaid G 0 15109 0 {wfreshly baked bread{x is given to a busty barmaid M 0 15102 3 15125 1 Load a spectator G 0 15100 0 A slab of {ycheese{x is given to a spectator M 0 15101 8 15126 1 Load a spectator E 0 15102 0 17 A handkerchief is loaded held in the hands of a spectator M 0 15101 8 15127 1 Load a spectator E 0 15102 0 17 A handkerchief is loaded held in the hands of a spectator M 0 15150 1 15153 1 Load A {WGleaming White Stag{X S #SHOPS 15112 0 0 0 0 0 110 95 0 23 0 #MOBPROGS #0 #HELPS 0 'TOURNAMENT GROUNDS'~ {yThis medieval area is a tournament area complete with jousting and other related activities. It is a medieval themed replacement for the Smurf Village if so desired. {x {rTournament Grounds: Built/Donated by Kandahar http://creatia.funcity.org telnet://creatia.funcity.org:7500{x ~ -1 $~ #$