#AREADATA Name Shadow Valley~ Builders None~ VNUMs 12700 12799 Credits ( 45 65) {rKandahar {Y* {WShadow Valley{x~ Security 9 End #MOBILES #12700 pet shoppe owner man~ the pet shoppe owner~ A scruffy looking old man peers at you through rheumy eyes. ~ This old man seems almost to be a permanent fixture of this place, he too covered in four inches of dust. He could almost be dead but for the slight rocking of his chair and almost barely noticeable nod of his head as you walk into the shoppe. ~ human~ ABGT DF 1000 0 65 390 1d1+26000 1d1+999 5d117+195 scratch -19 -19 -19 -19 0 ABCDLQ 0 0 stand stand male 3250 AHMV ABCDEFGHIJK medium unknown #12701 shadow being pet~ {wa {dshadow {wbeing{x~ {WYour {Dshadow {Wdances around you{x. ~ Floating before your eyes is a misty figure void of any distinct form whatsoever. It melds and dances around you, happily released from its prison ..... For now. ~ human~ AT DF 1000 0 45 180 1d1+9000 1d1+999 1d270+90 chill -13 -13 -13 -13 0 0 0 0 stand stand none 2250 AHMV ABCDEFGHIJK medium unknown #12702 old waitress~ an old waitress~ A tired old woman waits patiently. ~ ~ human~ ABG 0 1000 0 50 500 50d10+4500 10d25+300 5d8+19 slap -20 -20 -20 -20 0 ABCDLQ 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #12703 baker~ the baker~ The baker shifts nervously from one foot to the other. ~ The baker bustles around in his shop almost nervously avoiding your gaze. He is not adverse to selling his products to you though... He looks up as if to warn you about something but is suddenly cut short with a pained expression to his face and a shocked look in his eyes. ~ human~ ABG 0 1000 0 50 500 24d10+4250 2d50+50 2d22+18 punch -20 -20 -20 -20 0 ABCDLQ 0 0 stand stand male 10000 AHMV ABCDEFGHIJK medium unknown #12704 pet bat vampire~ {ca {rvampire {dbat{x~ {cA {rvampire {Dbat{c grins {revilly {cat you{x. ~ Extraordinarily large with unusually piercing eyes, this bat looks hungry. In fact, it isn't the type to turn down a feast of blood at any time of the day or night.... ~ bat~ AIT DFJTZ 0 0 55 220 1d1+11000 1d1+999 4d82+110 suction -16 -16 -16 -16 FHKL 0 0 S stand stand none 2750 AGV ACDEFHJKP medium unknown #12705 old dear lady doddering~ the old dear~ A doddering old lady peers at you. ~ She is a shrewd old bat and if you can afford to sell to her, she is the only shopkeeper who will buy from you in this derelict old town. Makes you wonder how she can afford to do that. ~ human~ ABGT DFY 500 0 50 0 25d10+4250 2d50+50 2d22+18 slap -20 -20 -20 -20 FK ABCDLQ 0 0 stand stand female 32766 AHMV ABCDEFGHIJK small unknown #12706 serpent snake~ {ga slim {gserpent{x~ {gA {Gserpent{g slips through the weeds, a silent killer{x. ~ {gThis serpent is one of the most poisonous kinds. Definitely not what you wanted to hear! It has diamond patterning along its length and vicious looking fangs dripping with venom. {x ~ snake~ ABFO DOPQV -600 0 60 240 1d1+12000 1d1+999 5d72+120 bite -18 -18 -18 -18 EFKN 0 BL I stand stand none 3000 AGXYc ADEFKLQVX giant unknown #12707 apparition~ an {wapparition{x~ An {Wapparition{x passes by. ~ {WThis apparition floats gently by seemingly without a care in the world. It also seems intent on getting somewhere.... {x ~ human~ AGO DF 0 0 55 220 1d1+11000 1d1+999 2d165+110 chill -16 -16 -16 -16 FK 0 0 0 stand stand none 2750 AHMV ABCDEFGHIJK medium unknown #12708 spirit~ a {ccrying {wspirit{x~ A {ccrying {Wspirit{x looks most miserable. ~ {WThis spirit has had a bad day... Or life. Wait ... Aren't spirits dead? {x ~ human~ A 0 0 0 54 216 1d1+10800 1d1+999 6d54+108 sting -16 -16 -16 -16 0 0 0 0 stand stand none 2700 AHMV ABCDEFGHIJK medium unknown #12709 ghost~ a {wghost{x~ A {Wghost{x cackles madly at you. ~ {WThis ghost doesn't appear to like you much. Better keep out of his way! {x ~ human~ AGT 0 0 0 55 220 1d1+11000 1d1+999 6d55+110 shock -16 -16 -16 -16 F 0 0 0 stand stand none 2750 AHMV ABCDEFGHIJK medium unknown #12710 spectre~ a {wghostly spectre{x~ A {Wghostly spectre{c floats past{x. ~ {WThis spectre doesn't consist of much, just a few wisps of misty matter, which you can see right through... {x ~ human~ AGQ DF 0 0 53 212 1d1+10600 1d1+999 3d106+106 shbite -15 -15 -15 -15 F 0 0 0 stand stand none 2650 AHMV ABCDEFGHIJK medium unknown #12711 ghostly child~ a {wghostly child{x~ A very pale child stands here looking at you. ~ {WMy goodness, this child looks thin and wan. Quite a ghostly sheen on her face. {x ~ human~ AGHO DF 0 0 52 208 1d1+10400 1d1+999 5d62+104 chill -15 -15 -15 -15 0 0 0 0 stand stand female 2600 AHMV ABCDEFGHIJK medium unknown #12712 ghostly man~ a {wghostly man{x~ A pale man wanders by. ~ {WThis man is so pale, he is almost transparent. {x ~ human~ AGR DF 0 0 50 200 1d1+10000 1d1+999 3d100+100 slime -15 -15 -15 -15 0 0 0 0 stand stand male 2500 AHMV ABCDEFGHIJK medium unknown #12713 ghostly woman~ a {wghostly woman{x~ A woman floats by purposefully. ~ {WThis transparent being was obviously once a totally organised person. Death hasn't changed her. {x ~ human~ AGT DF 0 0 52 208 1d1+10400 1d1+999 1d312+104 chill -15 -15 -15 -15 0 0 0 0 stand stand female 2600 AHMV ABCDEFGHIJK medium unknown #12714 ghostly cat~ a {wghostly cat{x~ A cat sits here washing itself. ~ {WThis cat is on its 10th life. {x ~ cat~ AGT BDJOPTUZ 0 0 55 220 1d1+11000 1d1+999 2d165+110 claw -16 -16 -16 -16 FHKM 0 BF EH stand stand female 2750 AGV ACDEFHJKQUV medium unknown #12715 ghostly dog~ a {wghostly dog{x~ A dog sniffs around your feet. ~ {WThis dog appears to be looking for something... ARGH... Better move fast! ! {x ~ dog~ AGHQ BDNPTU 0 0 50 200 1d1+10000 1d1+999 5d60+100 bite -15 -15 -15 -15 FHKN 0 BE K stand stand male 2500 AGV ACDEFHJKUV medium unknown #12716 sheet ghost~ a {wsheet{x~ {x A dust sheet is draped over something. ~ {WCareful it may be alive! {x ~ human~ AGT 0 700 0 56 224 1d1+11200 1d1+999 6d56+112 chill -16 -16 -16 -16 0 0 0 0 stand stand none 2800 AHMV ABCDEFGHIJK medium unknown #12717 ghostly servant~ a {wghostly servant{x~ A servant wanders around dusting. ~ {WThis servant met a gruesome end but that doesn't stop her from continuing with her tasks even after death! {x ~ human~ AGHO BDNPTU 1000 0 57 228 1d1+11400 1d1+999 4d85+114 slime -17 -17 -17 -17 EFKN 0 BG O stand stand female 2850 AHMV ABCDEFGHIJK medium unknown #12718 ghostly maid~ a {Wghostly maid{x~ A maid flutters her eyelashes at you. ~ {WThis maid hasn't lost her touch, has she? {x ~ human~ AGR BDNPTU 1000 0 58 232 1d1+11600 1d1+999 5d69+116 chill -17 -17 -17 -17 EFKN 0 BF O stand stand female 2900 AHMV ABCDEFGHIJK medium unknown #12719 ghostly girl amyghost~ the {wghost {xof {camy{x~ A little girl stands here, as pale as a {Wghost{x. ~ {WThis little girl has lived in the house all her life, unfortunately not many years. She likes to play in the attic. {x ~ human~ AGQ BDNPTU 1000 0 59 236 1d1+11800 1d1+999 6d59+118 chill -17 -17 -17 -17 EFKN 0 BH O stand stand female 2950 AHMV ABCDEFGHIJK small unknown #12720 ghostly boy patrickghost~ the {wghost {xof {cpatrick{x~ A young boy kicks a football around. ~ {WThis young boy seems to have found the perfect place to kick a ball around. {x ~ human~ AGT BDNPTU 1000 0 60 5 25d10+18875 2d50+50 2d84+270 shock -145 -145 -145 -145 EFHKN 0 BK I stand stand male 0 AHMV ABCDEFGHIJK small unknown #12721 ghostly woman gertrudeghost~ the {wghost {xof {cgertrude{x~ A woman sits patiently as if waiting to dance. ~ {WThis woman looks as though her evening has just been ruined. She is all dressed up for ballroom dancing, yet there is no orchestra and certainly no ball. {x ~ human~ AGR BDFNPTU 1000 0 62 372 1d1+24800 1d1+999 2d279+186 drain -18 -18 -18 -18 EFKN 0 BI O sit stand female 3100 AHMV ABCDEFGHIJK medium unknown #12722 ghostly man gentleman samuelghost~ the {wghost {xof {csamuel{x~ A gentleman stands waiting for the music to start. ~ {WThis gentleman enjoys ballroom dancing and appears to be waiting for something, his head cocked to one side, as if listening. {x ~ human~ AGO BDFHNPTU 1000 0 65 390 1d1+26000 1d1+999 1d585+195 chill -19 -19 -19 -19 EFKN 0 BI O stand stand male 3250 AHMV ABCDEFGHIJK large unknown #12723 ghostly canary~ the {wghostly {ycanary{x~ A pet canary flutters around the room. ~ {WThis once vibrant song bird twitters and sings even in the afterlife. {x ~ song bird~ AGS BDNPQTU 1000 0 61 366 1d1+24400 1d1+999 3d183+183 peck -18 -18 -18 -18 DFHK 0 BE H stand stand none 3050 AGW ACDEFHKP small unknown #12724 ghostly skivvy~ a {wghostly {xskivvy~ A skivvy looks worn out from scrubbing. ~ {WThis young girl seems to do nothing but scrub floors and do all the little jobs around the household that no one else will do. {x ~ human~ AGHS BDNPTU 700 0 63 378 1d1+25200 1d1+999 3d189+189 sting -18 -18 -18 -18 FKN 0 BH O stand stand female 3150 AHMV ABCDEFGHIJK medium unknown #12725 ghostly cook~ a {wghostly {xcook~ A cook bustles around busily. ~ {WThis cook would LOVE to get back to her kitchen as she is sure the skivvies are slacking. {x ~ human~ AGQ BDNPTU 1000 0 60 240 1d1+12000 1d1+999 4d90+120 chop -18 -18 -18 -18 FHKN 0 BH I stand stand female 3000 AHMV ABCDEFGHIJK large unknown #12726 ghostly chamber maid~ a {wghostly {xchambermaid~ A chambermaid hurries off to wash her hands. ~ {WThis chambermaid has the nasty task of emptying the chamberpots in the household. Ghastly smells usually emanate from those things. This one is no exception. {x ~ human~ AGO BDNPTU 800 0 59 236 1d1+11800 1d1+999 3d118+118 chill -17 -17 -17 -17 EFKN 0 BI E stand stand female 2950 AHMV ABCDEFGHIJK medium unknown #12727 ghostly butler~ the {wghostly {xbutler~ The butler stands to attention. ~ {WThe butler has always been used to being given orders. He is waiting for some right now. {x ~ human~ AGT BDNPTU 1000 0 57 228 1d1+11400 1d1+999 1d342+114 shbite -17 -17 -17 -17 DEFKN 0 BO I stand stand male 2850 AHMV ABCDEFGHIJK large unknown #12728 ghostly nanny~ the {wghostly {xnanny~ The nanny clucks over the children's antics. ~ {WThe nanny still thinks of 'her' children as babies and loves them just as much now as she did back then. {x ~ human~ AGHR BDNPTU 1000 0 58 232 1d1+11600 1d1+999 2d174+116 chill -17 -17 -17 -17 EFKN 0 BH O stand stand female 2900 AHMV ABCDEFGHIJK medium unknown #12729 undead~ a living {wundead{x~ An undead shimmers in and out of view. ~ {WThis undead person doesn't look very healthy. It doesn't look too happy about it either. {x ~ human~ AGHO BDOPTU -1000 0 52 208 1d1+10400 1d1+999 6d52+104 frbite -15 -15 -15 -15 EFIK 0 BI H stand stand none 2600 AHMV ABCDEFGHIJK giant unknown #12730 banshee wailing~ a {cwailing {cbanshee{x~ A banshee wails loudly making a frightful noise. ~ {WThis banshee doesn't get any prizes for singing as she screeches loudly, hoping to chill your soul. {x ~ human~ AGT BDOPTU -900 0 54 216 1d1+10800 1d1+999 2d162+108 sting -16 -16 -16 -16 DEFKN 0 BK E stand stand female 2700 AHMV ABCDEFGHIJK medium unknown #12731 zombie~ a {rzombie{x~ A zombie looks straight through you. ~ {WThis person looks totally blank. It walks so mechanically that it could be dead. {x ~ human~ AGR BDNU -1000 0 58 232 1d1+11600 1d1+999 5d69+116 slime -17 -17 -17 -17 EFIKN 0 ABK E stand stand none 2900 AHMV ABCDEFGHIJK large unknown #12732 ghast~ a {cghast{x~ A ghast opens its mouth to reveal the horrors within. ~ {WThis ghast would no sooner look at you than breathe its deadly breath on you. {x ~ human~ AGT 0 -1000 0 59 236 1d1+11800 1d1+999 4d88+118 chill -17 -17 -17 -17 0 0 0 0 stand stand none 2950 AHMV ABCDEFGHIJK medium unknown #12733 evil spirit~ an {devil {wspirit{x~ An evil spirit's icy cold fingers trail down your spine. ~ {WThis evil spirit enjoys huntin' and hauntin' people, particularly those who have golden auras. {x ~ human~ AGO 0 -1000 0 64 15 1d1+25000 2d50+50 1d1+300 chill -15 -15 -15 -15 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #12734 demon~ a {rmalicious {gdemon{x~ A demon sizes you up, looking for your weaknesses. ~ {WThis demon doesn't look at all friendly. He growls throatily and froths at the mouth. Best keep out of his way. If you can. {x ~ human~ AGHS BDOPTU -1000 0 60 10 25d10+18125 2d50+50 2d82+261 slime -140 -140 -140 -140 BEFKN 0 BJO H stand stand male 0 AHMV ABCDEFGHIJK huge unknown #12735 ghoul~ a {wghoul{x~ A ghoul cackles fiendishly at you. ~ {WThis ghoul sounds quite mad as it chortles and cackles to itself. Or maybe that is intended to scare you. {x ~ human~ AGQ 0 -950 0 63 378 1d1+25200 1d1+999 6d94+189 slime -18 -18 -18 -18 0 0 0 0 stand stand none 3150 AHMV ABCDEFGHIJK medium unknown #12736 poltergeist~ a {wpoltergeist{x~ A poltergeist throws something at you. ~ {WThis poltergeist has been around for some time and is often up to wild and wicked tricks. Particularly on unsuspecting guests. {x ~ human~ AGS 0 -1000 0 62 372 1d1+24800 1d1+999 5d111+186 sting -18 -18 -18 -18 0 0 0 0 stand stand none 3100 AHMV ABCDEFGHIJK large unknown #12737 moddey dhoo~ the {dmoddey dhoo{x~ The Moddey Dhoo howls eerily within your soul. ~ {WThe ghost of this black dog roams around dark places and it is said that whomever sees it, dies shortly after. {x ~ human~ AGQ 0 -1000 0 65 20 25d10+19250 2d50+50 43d3+273 frbite -149 -149 -149 -149 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK huge unknown #12738 djinn~ a {dtowering {gdjinn{x~ A towering djinn grins manically and cracks its knuckles. ~ {WThis djinn has a permanent headache as it toils through the burning fires of hell. Metaphorically speaking. {x ~ unique~ AGT BDHOPTUVc -1000 0 65 390 1d1+26000 1d1+999 2d292+195 flbite -19 -19 -19 -19 DEFJK 0 BD C stand stand male 3250 AHMV ABCDEFGHIJK medium unknown #12739 troll evil~ an {yevil {mtroll{x~ An evil troll is concocting another horrifying experience for someone. ~ {WThis evil troll rubs its gnarled hands together and its eyebrows knit in a frown, as its idea takes form in its head. {x ~ troll~ AGO BDFJOUc -850 0 64 384 1d1+25600 1d1+999 2d288+192 sting -19 -19 -19 -19 DEFKN 0 BE HK stand stand none 3200 ABHMV ABCDEFGHIJKUV giant unknown #12740 wicked witch~ a {bwicked {cwitch{x~ A wicked witch throws her head back and cackles with evil delight. ~ {WThis witch obviously has plans in store for uninvited guests. You were invited now weren't you? {x ~ elf~ AGR J -1000 0 65 390 1d1+26000 1d1+999 4d146+195 magic -19 -19 -19 -19 0 0 B Z stand stand female 3250 AHMV ABCDEFGHIJK medium unknown #12741 warlock treacherous~ a {rt{dr{re{da{rc{dh{re{dr{ro{du{rs {rwarlock{x~ A treacherous warlock schemes and plots against you. ~ {WThis warlock is inherently evil and his dastardly plans usually involve removing parts of his victims' anatomy. {x ~ hobgoblin~ AGT BDJOPTU -1000 0 65 390 1d1+26000 1d1+999 5d117+195 slime -19 -19 -19 -19 DEFJK 0 BLQ K stand stand male 3250 AHMV ABCDEFGHIJKY large unknown #12742 evil wizard~ an {devil {mwizard{x~ An evil wizard has eyes like black pools of darkness. ~ {WThis evil wizard attempts to mesmerise you with his yawning black gaping holes. His eyes want to suck you dry and yet, that can't be possible... Can it? {x ~ orc~ AGO BDJOPTU -1000 0 64 384 1d1+25600 1d1+999 5d115+192 chill -19 -19 -19 -19 EFKN 0 BFQ S stand stand male 3200 AHMV ABCDEFGHIJK medium unknown #12743 were maid~ a {dwere{w-{xmaid~ A were-maid is torn between good and evil. ~ {WThis were-maid is a combination of powerful wolf and beautiful maiden. She treads a fine line between good and evil. {x ~ human~ A 0 0 0 63 378 1d1+25200 1d1+999 2d283+189 shbite -18 -18 -18 -18 0 0 0 0 stand stand female 3150 AHMV ABCDEFGHIJK large unknown #0 #OBJECTS #12700 Pet Shoppe Sign~ pet Shoppe Sign~ A sign.~ none~ trash 0 P 0 0 0 0 0 0 1000 0 P E sign~ 1. Choose your pet. 2. Pay up! 3. Get outta my shop! ~ #12701 1964 Rockolla Juke Box~ 1964 Rockolla Juke Box~ An old style juke box is here playing a continuous stream of tunes.~ unknown~ jukebox 0 0 0 0 0 0 0 0 9000 0 P E 1964~ To play a song on the juke box, type play list. Then pick your song and type play loud (song). This will also broadcast it on the music channel. To play a song just in the room and not on the music channel, type play (song). ~ E rockolla~ To play a song on the juke box, type play list. Then pick your song and type play loud (song). This will also broadcast it on the music channel. To play a song just in the room and not on the music channel, type play (song). ~ E box~ To play a song on the juke box, type play list. Then pick your song and type play loud (song). This will also broadcast it on the music channel. To play a song just in the room and not on the music channel, type play (song). ~ E juke~ To play a song on the juke box, type play list. Then pick your song and type play loud (song). This will also broadcast it on the music channel. To play a song just in the room and not on the music channel, type play (song). ~ #12702 glass coke coca-cola~ a glass of Coca-Cola~ A glass of Coca-Cola~ unknown~ drink U A 3 3 'coke' 0 0 47 1 40 P #12703 Rootbeer Float~ a rootbeer float~ A scrumptious softdrink of rootbeer and icecream, begging to be drank.~ unknown~ drink U A 5 5 'root beer' 0 0 48 2 50 P E float~ Ahhhhh. Just imagine how good this will taste once it is in your mouth. It just might possibly be made from the best stuff on earth. ~ #12704 bread sticks breadsticks~ breadsticks~ Some breadsticks are here.~ unknown~ food 0 A BD BD 0 0 0 35 1 50 P E breadsticks~ These look so delicious it makes you want to eat them up right now. ~ E sticks~ These look so delicious it makes you want to eat them up right now. ~ E bread~ These look so delicious it makes you want to eat them up right now. ~ #12705 chocolate malt~ a chocolate malt~ A very tasty chocolate drink.~ unknown~ drink U A 7 7 'milk' 0 0 50 0 75 P E chocolate~ MMMMMMMM. This is the best tasting chocolate malt that you will ever have in your life. ~ #12706 sticky bun~ a sticky bun~ A sticky gooey bun oozes freshness.~ unknown~ food 0 A CE CE 0 A 0 50 1 50 P #12707 gingerbread~ a piece of gingerbread~ A piece of sticky freshly made gingerbread.~ unknown~ food 0 A ABF ADE 0 0 0 45 4 70 P #12708 piano portal~ {Wa {Dcorridor {Win time{x~ {WA broken down old {Dpiano {Wstands {bgloomily {Win one corner{x.~ unknown~ portal CG P 0 0 A AEFHIMN 0 45 400 0 P #12709 feather duster~ a {Cfeather {Wduster{x~ A {Cfeather {Wduster{x is the perfect cleaning tool.~ unknown~ armor FK AQ DF DF EG CE 0 50 5 200 P A 18 10 A 3 -2 A 12 50 #12710 night light teddybear~ a {yteddybear {bnight {Clight{x~ A {yteddybear {bnight {Clight{c glows {Yluminously{x.~ unknown~ light FKL AO 0 0 0 0 0 50 10 250 P A 18 7 A 19 10 A 14 300 #12711 football~ a {Df{xo{Do{xt{Db{xa{Dl{xl~ A {Df{xo{Do{xt{Db{xa{Dl{xl looks perfect for kicking around.~ unknown~ armor FIK AO BEF DF BCDE EG 0 50 10 15000 P A 13 150 A 12 150 A 18 -5 #12712 ballroom gown~ a {Cturquoise {Bblue {cballroom {Wgown{x~ A {Cturquoise {Bblue {cballroom {Wgown{x is faded and dusty.~ unknown~ armor FIKL AD BEF BEF BEF BEF 0 50 5 300 P A 18 4 A 13 50 A 19 6 #12713 cummberbund~ a {Rcummer{rbund{x~ A {Rcummer{rbund{x looks rather elegant.~ unknown~ armor FIK AL DF DF DF DF 0 50 1 400 P A 14 100 A 13 50 A 12 50 A 19 3 #12714 cuts sores~ {Rcuts {xand {Msores{x~ {RCuts {xand {Msores{x don't look very pretty.~ unknown~ armor FKL AH BD BD BD BD 0 50 0 0 P A 5 -2 A 12 100 #12715 rolled sleeves~ rolled-up {Wsleeves{x~ These {Wsleeves{x are rolled-up.~ unknown~ armor FIK AI DF DF DF DF 0 50 5 100 P A 14 200 A 4 2 A 3 2 A 12 50 #12716 chamberpot~ a {Wceramic {Ychamberpot{x~ The contents of this chamberpot swish around ominously.~ unknown~ armor FHIKL AJ BEF BEF BEF BEF 0 50 100 400 P A 13 100 A 12 100 A 18 5 A 19 5 A 14 -200 A 20 10 #12717 tattered dress~ a {ct{Da{ct{Dt{ce{Dr{ce{Dd {Wdress{x~ A {Wdress lies in {ct{Da{ct{Dt{ce{Dr{cs{x.~ unknown~ armor CEFJ AK BEF BEF BEF BEF 0 50 5 500 P A 12 200 #12718 crown thorns~ a {Ycrown {xof {gthorns{x~ A {Ycrown {xmade of {Dprickly {gthorns{x.~ unknown~ armor EFJL AE BEF BEF BEF BEF 0 50 10 300 P A 13 100 A 12 50 A 18 4 A 19 6 #12719 gory pus wounds~ {Rgory {Ypus{x-{yfilled {Rgaping {rwounds{x~ {RGory {Ypus{x-{yfilled {Rgaping {rwounds{W weep {Rblood {xand {Wgristle{x.~ unknown~ armor CEFJ AG BEF BEF BEF BEF 0 50 0 0 P A 19 10 A 18 10 #12720 slimy mucus~ {gslimy {Ggreen {ymucus{x~ A circlet of {gslimy {Ggreen {ymucus{x looks positively disgusting.~ unknown~ armor CEFJL AM BEF BEF BEF BEF 0 50 3 0 P A 19 5 A 13 50 A 12 50 A 3 -1 A 18 5 #12721 ball chain shackle~ a {Dball {Wand {ychain {Ds{xh{Wa{xc{Dk{xl{We{x~ This {Dball {Wand {ychain {Ds{xh{Wa{xc{Dk{xl{We{x looks cruel and heavy.~ unknown~ armor CEFJL AF BEF BEF BEF BEF 0 50 10 400 P A 18 -4 A 19 10 A 13 75 A 20 -10 #12722 knuckle spike~ a {Dgruesome {Rk{rn{Ru{rc{Rk{rl{Re {Dspi{Rke{x~ A {Dgruesome {Rk{rn{Ru{rc{Rk{rl{Re {Dspi{Rke{x looks perfect for gouging eyes out.~ unknown~ armor CEFJ AB BEF BEF BEF BEF 0 50 5 300 P A 19 7 A 18 7 A 13 50 A 14 75 A 5 5 A 2 -2 #12723 hangmans noose~ a {Dh{Wangman's {ynoose{x~ This {Dh{Wangman's {ynoose{x is a classic killer.~ unknown~ armor CEFJL AC BEF BEF BEF BEF 0 50 5 400 P A 4 -1 A 19 15 A 18 10 A 20 -20 A 13 -20 #12724 sword enchantment~ the {Ysword{x of {Cenchantment{x~ The {Ysword {xof {Cenchantment{x leaves a {ctrail {xof {Yg{xl{yi{xt{Yt{xe{yr{xi{Yn{xg {Ystars {xwhich {Cdazzle {xyou.~ unknown~ weapon FIKL AN exotic 14 13 frbite BEH 50 20 1000 P A 13 100 A 12 50 A 18 20 A 19 10 #12725 sword demons~ the {Ysword{x of {Rdemons{x~ The {Ysword {xof {Rdemons{x has {ranguished {xand {Dtortured {Wfaces {xliving in its {Rhilt{x.~ unknown~ weapon CEFJL AN exotic 14 13 flbite ACE 50 20 1000 P A 18 20 A 19 10 A 12 50 A 13 100 #12726 sword vision~ the {Ysword {xof {Cv{xi{cs{xi{Co{xn~ The {Ysword {xof {Cv{xi{cs{xi{Co{xn leaves a {ctrail {xof {Ys{xp{ya{xr{Yk{xl{yi{xn{Yg {Cmystical {Wclarity{x.~ unknown~ weapon CFIJK AN exotic 14 13 shbite EGH 50 20 1000 P A 19 10 A 12 50 A 13 100 A 18 20 #12727 air indecision~ an {Wair {xof {Di{xn{Wd{xe{Dc{xi{Ws{xi{Do{xn~ An {Wair {xof {Di{xn{Wd{xe{Dc{xi{Ws{xi{Do{xn {Wshimmers {xand {Dfades{x.~ unknown~ light CFIJK AO 0 0 0 0 0 50 0 0 P A 12 50 A 13 50 A 19 10 A 18 10 A 1 -2 #12728 signpost~ a signpost~ {DA signpost{x.~ unknown~ trash 0 P 0 0 0 0 0 0 2000 0 P E signpost~ {CEnter at Your Own Peril! {DOr Run in Terror!{x ~ #0 #ROOMS #12700 {DEntrance to the Valley of Shadows{x~ {cThere is an air of creepiness here as a gloomy looking valley seems to unfold before your very eyes. Some magical force could be pulling the soul out of your mortal body and thrusting it into the land spread out around you. You should probably turn back now before it is too late. {x ~ 0 4 4 D0 ~ ~ 0 0 12701 D2 ~ ~ 0 0 410 S #12701 {DSouth End of Town{x~ {cThis road looks like it hasn't been used in a while. It is rutted and covered in potholes. Definitely not a good road for a blind person. There are a few shops to the sides of the road here and further into the town. Right at the end of the road, lies a {CHUGE{c mansion complete with impressive looking gates. To the east lies a broken down shack. There is a barely readable sign standing at the foot of it. {x ~ 0 8192 1 E sign~ All you can make out is 'S a w Va e P t Sho pe'. ~ D0 ~ ~ 0 0 12704 D1 ~ ~ 0 0 12702 D2 ~ ~ 0 0 12700 S #12702 {CShadow Valley Pet Shoppe{x~ {cWhoa... The dust! Enough to make you cough and wheeze. This place looks like it hasn't been cleaned in years. There has to be at least four inches of dust on everything. The floorboards creak and whine under your feet - quite an uneasy feeling that. There is a ramshackle old counter to the west of the shop and a frail looking old man sunk into a hardwood rocking chair. He barely acknowledges your entrance as he nods his head to a sign sitting on the counter top. {x ~ 0 4104 0 D3 ~ ~ 0 0 12701 S #12703 Shadow Valley Pet Shoppe Storage~ You should not be here ... Leave before you get caught! (besides, you can't kill pets) ~ 0 1036 0 S #12704 {DMiddle of Town{x~ {cThis is the middle of town. There are some more buildings up the road and belittling all around it, is a massive mansion almost seeming to glare down on the rest of the valley before it. Creepy. To the east lies an old-fashioned soda shoppe and to the west, an aroma of freshly baked bread emanates. {x ~ 0 8192 1 D0 ~ ~ 0 0 12707 D1 ~ ~ 0 0 12705 D2 ~ ~ 0 0 12701 D3 ~ ~ 0 0 12706 S #12705 {CShadow Valley Soda Shoppe{x~ {cWow this place sure is old-fashioned. Medieval even. It also looks like it hasn't been used in a while. Dust and cobwebs abound. Broken-down stools and decrepit old tables lie in a pile in one corner. An equally old waitress stands ready to take your order. {x ~ 0 8 0 D3 ~ ~ 0 0 12704 S #12706 {CThe GingerBread Shoppe{x~ {cMmmmmmmm.... Don't you just love the smell of freshly baked bread? The way it entices you to sit down and buy a bun or piece of soft, moist and chewy breadstick. However, the shop has a thick layer of dust and the products look a bit long in the tooth, as does the owner. {x ~ 0 8 0 D1 ~ ~ 0 0 12704 S #12707 {DMiddle of Town{x~ {cThis is still the middle of town. To the north the old mansion seems to tower over the rest of the town, its windows appearing to turn into gaping, chilling eyes. What an imagination! To the west lies a tumble down old store and to the east, the tinkling sounds of a piano being played. {x ~ 0 8192 1 D0 ~ ~ 0 0 12710 D1 ~ ~ 0 0 12708 D2 ~ ~ 0 0 12704 D3 ~ ~ 0 0 12709 S #12708 {CShadow Valley Saloon{x~ {cThe distinct sound of laughter and tinkling of a piano being played gaily, echo throughout the room - yet there is no one here. There is an old broken down piano standing in the corner of the room, but it doesn't look like it has been touched in decades. Cobwebs hang from the dusty chandeliers and the floorboards creak eerily around you. Uh... Perhaps now is a good time to leave this place? {x ~ 0 8 0 D3 ~ ~ 0 0 12707 S #12709 {CShadow Valley Antiques{x~ {cThis old antique shop appears to have been named aptly. It looks so old that cobwebs and dust might be for sale too. It might as well be a ghost town for all the old dear has to offer, for unless she buys from the passing trade, it must be an extremely boring existence. There is a sign on the counter. {x ~ 0 8 0 E sign~ I buy as well as sell goods. ~ D1 ~ ~ 0 0 12707 S #12710 {DEnd of Town{x~ {cThis is the northern most end of town. There is a tiny overgrown path which appears to lead to the mansion which towers over the town to the north. To the east, lies a small shoppe and to the west, children can be heard playing. {x ~ 0 8192 0 D0 ~ ~ 0 0 12713 D1 ~ ~ 0 0 12711 D2 ~ ~ 0 0 12707 D3 ~ ~ 0 0 12712 S #12711 {CShadow Valley Medicine Shoppe{x~ {cStrange looking medicine shoppe, for sure... It is completely devoid of life or sound. Completely and utterly deserted. Almost as if the people of this town are, for the most part, avoiding you ... Or you just can't see them ... Or maybe this IS a real live ghost town! {x ~ 0 8 0 D3 ~ ~ 0 0 12710 S #12712 {CShadow Valley School{x~ {cThis looks like it used to be the town school. The playground is deserted and there is no sign of life anywhere in the rooms around the quadrangle. Perhaps you were just imagining the noises.... {x ~ 0 8 0 D1 ~ ~ 0 0 12710 S #12713 {DPath to the Mansion{x~ {gThis overgrown path doesn't look like it has been used for quite some time. Weeds and grass have sprung up and no attempt has been made to clear the way. The mansion to the north looks somewhat run down from here, with a couple of the shutters hanging off the windows and the panes of glass, for the most part, shattered and incomplete. {x ~ 0 8192 2 D0 ~ ~ 0 0 12714 D2 ~ ~ 0 0 12710 S #12714 {DCloser to the Mansion{x~ {gThe path is extremely overgrown here, so much that it is almost impossible to walk through. Tall bindweed wraps its vines around the trees lining the path and more of the same vines snake along the ground covering it almost. The mansion looms up to the north and the path continues into town to the south. {x ~ 0 8196 2 D0 ~ ~ 0 0 12715 D2 ~ ~ 0 0 12713 S #12715 {DFront Gates{x~ {gThis is the entrance to the mansion. A set of impressive looking gates, albeit rusted with age and neglect, stand to the north reaching a height of about twenty feet. They stand rusted open and a rusty chain hangs off one of them with a sign trailing in the weeds. {x ~ 0 8196 0 E sign~ {r B E W A R E {D Enter at Your Own Peril{x ~ D0 ~ ~ 0 0 12717 D2 ~ ~ 0 0 12714 S #12716 {WGrand Foyer{x~ {DThis was once an impressive room. Now it is a derelict shamble. The windows are bereft of their glass and the shutters are hanging off, occasionally blowing and creaking in the wind. Cobwebs hang from the ceiling and across the room, draped over the dusty chandeliers and waving gently with the passing breeze. The air is otherwise still and yet... There is a presence here...... {x ~ 0 8200 0 D0 ~ ~ 0 0 12718 D1 ~ ~ 0 0 12719 D2 ~ ~ 1 0 12717 D3 ~ ~ 0 0 12721 S #12717 {DMansion Courtyard{x~ {gThis is the courtyard of the mansion. The front gates lie to the south, rusted open from years of neglect. The courtyard has also been left to waste with overgrown weeds and plants threatening to take over. It is a veritable jungle in here. The mansion itself lies to the north, its very structure almost seeming to draw you inside, wanting to devour your soul. {x ~ 0 8192 1 E sign~ Welcome to our humble home. All that we ask is that you wipe your feet and close the door behind you. Thank you. The Shadow Family ~ D0 ~ door~ 1 0 12716 D2 ~ ~ 0 0 12715 S #12718 {WStaircase{x~ {DThis grandiose staircase is covered in a worn and moth-eaten, faded red carpet. In its day it must have been very plush, but now it really isn't anything special. The staircase winds its way upstairs. South leads to the foyer. {x ~ 0 8200 0 E cellar-door~ The cellar-door is made of oak. ~ D2 ~ ~ 0 0 12716 D4 ~ ~ 0 0 12731 D5 Slime oozes out of the cracks in the cellar-door. ~ cellar-door~ 1 0 12760 S #12719 {WDining Room{x~ {DThis is part of the east wing. Once an elegant dining room, it stands in total silence, empty and neglected. Yet still all the furniture remains, albeit covered in dust and cobwebs. Almost as if the house has stood still through the years, the occupants long gone. And no one has dared to live here since.... There are doors to the north and south. {x ~ 0 8200 0 D0 ~ door~ 1 0 12727 D1 ~ ~ 0 0 12720 D2 ~ door~ 1 0 12728 D3 ~ ~ 0 0 12716 S #12720 {WSitting Room{x~ {DThis is the sitting room where the family rest before partaking of their repasts of the day. It is a light and airy room with a huge bay window to the east which overlooks the now overgrown garden. South leads into the conservatory and to the north lies the master's favourite room. Dead flies lie around the base of the bay window. {x ~ 0 8200 0 D0 ~ ~ 0 0 12729 D2 ~ ~ 0 0 12730 D3 ~ ~ 0 0 12719 S #12721 {WLobby{x~ {DThis is the formal lobby of the mansion. It is really a continuation of the foyer with the same plush rugs lying upon hardwood floors. If only there wasn't so much dust! Cobwebs adorn the chandeliers and tiny spiders scuttle out between your feet, seemingly unused to the passage of feet. {x ~ 0 8200 0 D0 ~ ~ 0 0 12725 D1 ~ ~ 0 0 12716 D2 ~ ~ 0 0 12726 D3 ~ grandiose-door~ 1 0 12722 S #12722 {WBallroom{x~ {DThis glorious room once used to be lively and gay and filled with people dancing to their hearts content throughout the year when the owners decided to hold a ball. But now all that remains is a thick layer of dust and a multitude of cobwebs dangling from the chandeliers. The ballroom continues to the north and south. {x ~ 0 8200 0 D0 ~ ~ 0 0 12723 D1 ~ grandiose-door~ 1 0 12721 D2 ~ ~ 0 0 12724 S #12723 {WBallroom{x~ {DThis is the northern end of the ballroom where the orchestra used to sit, to play the waltzes and foxtrots and other gay melodies for the couples to dance to. There is a bay window to the west of the room, which overlooks the now overgrown garden. Sad and faded drapes hang at the windows and a thick layer of dust coats the floor. {x ~ 0 8200 0 D2 ~ ~ 0 0 12722 S #12724 {WBallroom{x~ {DThe southern end of the ballroom houses the long tables upon which would lie a veritable banquet of small eats and glasses of bubbly wine and spirits. Comfortable chairs are arranged in clusters for the womenfolk to sit down at whilst not dancing or whilst waiting for their partners to bring their plates. There is a bay window to the west of the room, overlooking the overgrown garden and sad and faded drapes hang at the windows as if yearning for those old and almost forgotten times. {x ~ 0 8200 0 D0 ~ ~ 0 0 12722 S #12725 {WLibrary{x~ {DThis library is quite a formal one with floor to ceiling bookshelves housing several hundred books, all covered with dust, of course. Swathes of cobwebs hang down from the ceiling making this room look the least used of them all. {x ~ 0 8200 0 D2 ~ ~ 0 0 12721 S #12726 {WTrophy Room{x~ {DThe walls here are adorned with the trophies of hunts. Stags heads, Moose heads and Buffalo heads rear out from the plaques they are mounted on. Cabinets edge the walls and within them, lie the smaller trophies of the hunt; the stuffed mongooses, foxes, raccoons and polecats. Dust covers the trophies, floor and cabinets showing that no one has been here in a long while. {x ~ 0 8200 0 D0 ~ ~ 0 0 12721 S #12727 {WKitchen{x~ {DThis once used to be the busy kitchen of the household. It stretches a good distance to the north and you can only imagine all the bustling servants and cooks busily preparing the food for the family. Now it is deserted and no remnants of food lie behind. Everything appears to have been left as it were all those years ago though.... Odd. {x ~ 0 8200 0 D0 ~ drapes~ 1 0 12787 D2 ~ door~ 1 0 12719 S #12728 {WDrawing Room{x~ {DThis room was where the lady of the house used to entertain her visitors. But no more. The chintz setees lie covered in dust and cobwebs with who knows what making homes in the stuffing. The once elegant velvet drapes are faded with age and the tapestries look moth-eaten and worn. {x ~ 0 8200 0 D0 ~ door~ 1 0 12719 S #12729 {WBilliard Room{x~ {DThis is the splendid looking billiard room. Or it did look splendid once upon a time. It appears that time has stood still though, for the table is set as though a game is midway through, the balls covered completely in dust as though they haven't been touched for a good number of years. The books in the bookcases, are too, covered in dust and cobwebs and yet... There are footprints on the floor. {x ~ 0 8200 0 E footprints~ They walk right up to the wall and stop there. ~ D2 ~ ~ 0 0 12720 S #12730 {WConservatory{x~ {DThis was once the lady of the house's most favoured room. Adorned with tall plants in elegant vases and jardinieres, this was a lush paradise for the lady to escape to, for the enjoyment of peace and solitude. Now the plants have died and the vases lie in fragments around the room, sad and neglected. Yet the moss seems to have survived... Or is it something else? {x ~ 0 8200 0 D0 ~ ~ 0 0 12720 S #12731 {WTop of the Stairs{x~ {DThe landing at the top of the stairs is carpetted in the same faded red carpet, complete with moth-holes and dust. The walls are made from oak panels which seem to be hiding something. Cobwebs hang down from the chandelier here and tiny spiders scuttle about, unused to visitors. The stairs wind their way down to the main foyer. There is a carved door to the south and a plain door to the east. {x ~ 0 8200 0 E carveddoor~ The carveddoor has intricate designs carved into it. ~ E trapdoor~ A strange wailing appears to be emanating from the trapdoor. ~ D1 ~ plain-door~ 1 0 12738 D2 ~ carveddoor~ 1 0 12732 D3 ~ ~ 0 0 12788 D4 There are strange noises coming from the trapdoor in the ceiling. ~ trapdoor~ 1 0 12740 D5 ~ ~ 0 0 12718 S #12732 {WMaster Bedroom{x~ {DThis is the master bedroom. Carpetted throughout, it is large and airy with windows on two of the walls. It stretches far to the south and east making it a comfortable yet welcoming room. In this part of the room, stands three chintz easy chairs and a small table. They are, of course, coated with a thin film of dust, like the rest of the house. {x ~ 0 8200 0 D0 ~ carved-door~ 1 0 12731 D1 ~ ~ 0 0 12736 D2 ~ ~ 0 0 12733 S #12733 {WMaster Bedroom{x~ {DThis is a section of the master bedroom. Carpetted throughout, it is large and airy with windows on two of the walls. It stretches far to the north and east making it a comfortable yet welcoming room. In this part of the room, stands the lady's dresser, next to the picture window. The cobwebs float down gently from the faded drapes, making the windows look almost frosted. {x ~ 0 8200 0 D0 ~ ~ 0 0 12732 D1 ~ ~ 0 0 12734 S #12734 {WMaster Bedroom{x~ {DThis is a section of the master bedroom. Carpetted throughout, it is large and airy with windows on two of the walls. It stretches far to the north and west making it a comfortable yet welcoming room. In this part of the room, lays a lovely white bearskin rug although now it is grey with dust and mildew. There is a door to the east leading to the dressing room and the picture window to the south, sheds a musty kind of light on the whole room. {x ~ 0 8200 0 D0 ~ ~ 0 0 12736 D1 ~ dressingroom-door~ 1 0 12735 D3 ~ ~ 0 0 12733 S #12735 {WDressing Room{x~ {DThe dressing room is quite a large room stretching a long way to the north. On the south wall of the room lies a strangely shaped window. It is a crescent shape. The panes of glass are covered in dust and dirt making it impossible to see through. There are racks of clothing here, not to mention bureaus and chests of drawers. A long free-standing mirror is also here and a small sewing table. {x ~ 0 8200 0 D0 ~ ~ 0 0 12737 D3 ~ dressingroom-door~ 1 0 12734 S #12736 {WMaster Bedroom{x~ {DThis is a section of the master bedroom. Carpetted throughout, it is large and airy with windows on two of the walls. It stretches far to the south and west making it a comfortable yet welcoming room. In this part of the room, stands the large double bed. It is raised quite high and is in the four-poster style. The drapes around it are faded and moth-eaten, and diaphanous swathes of cobweb drape around it, creating curtains of a natural kind. There is a door to the east and one to the north. {x ~ 0 8200 0 D0 ~ bathroom-door~ 1 0 12738 D1 ~ dressingroom-door~ 1 0 12737 D2 ~ ~ 0 0 12734 D3 ~ ~ 0 0 12732 S #12737 {WDressing Room{x~ {DThe dressing room is quite a large room stretching a long way to the south. At the far south wall lies a strange crescent shaped window. Almost like an eye. However at this end of the room, stands a long rack of clothing as well as bureaus and chests of drawers. There is also a long mirror here and a chintz sofa. {x ~ 0 8200 0 D2 ~ ~ 0 0 12735 D3 ~ dressingroom-door~ 1 0 12736 S #12738 {WBathroom{x~ {DThis is the main bathroom of the house which the children and parents alike use. It is a large room stretching far to the east with a large fireplace at that end. Here, however stands a large claw-foot ceramic bath. Heavens knows how much water it takes to fill that. There is a door to the south which leads into the master bedroom and a door to the west to the landing. {x ~ 0 8200 0 D1 ~ ~ 0 0 12739 D2 ~ bedroom-door~ 1 0 12736 D3 ~ plain-door~ 1 0 12731 S #12739 {WBathroom{x~ {DThis is the main bathroom of the house which the children and parents alike use. It is a large room stretching far to the west with a large claw-foot ceramic bath at the end. At this end however, stands a large fireplace which when drawn, heats up the bathroom making it exceedingly cosy. There is also a heated towel rail, sink and toilet here. They match the bath in both colour and style. {x ~ 0 8200 0 D3 ~ ~ 0 0 12738 S #12740 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8204 0 E trapdoor~ The trapdoor stops unwanted spirits getting out. ~ D0 ~ ~ 0 0 12741 D2 ~ ~ 0 0 12751 D3 ~ ~ 0 0 12753 D5 ~ trapdoor~ 1 0 12731 S #12741 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12795 D1 ~ ~ 0 0 12742 D3 ~ ~ 0 0 12752 S #12742 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D1 ~ ~ 0 0 12744 D2 ~ ~ 0 0 12743 D3 ~ ~ 0 0 12741 S #12743 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12742 D1 ~ ~ 0 0 12745 D2 ~ ~ 0 0 12748 D3 ~ ~ 0 0 12740 S #12744 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D2 ~ ~ 0 0 12745 D3 ~ ~ 0 0 12742 S #12745 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12744 D1 ~ ~ 0 0 12794 D2 ~ ~ 0 0 12746 D3 ~ ~ 0 0 12743 S #12746 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12745 D2 ~ ~ 0 0 12747 D3 ~ ~ 0 0 12748 S #12747 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12746 D3 ~ ~ 0 0 12749 S #12748 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12743 D1 ~ ~ 0 0 12746 D2 ~ ~ 0 0 12749 S #12749 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12748 D1 ~ ~ 0 0 12747 D3 ~ ~ 0 0 12750 S #12750 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12751 D1 ~ ~ 0 0 12749 D3 ~ ~ 0 0 12755 S #12751 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12740 D1 ~ ~ 0 0 12748 D2 ~ ~ 0 0 12750 D3 ~ ~ 0 0 12754 S #12752 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D1 ~ ~ 0 0 12741 D2 ~ ~ 0 0 12753 D3 ~ ~ 0 0 12759 S #12753 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12752 D1 ~ ~ 0 0 12740 D3 ~ ~ 0 0 12758 S #12754 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12753 D2 ~ ~ 0 0 12755 D3 ~ ~ 0 0 12757 S #12755 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12754 D1 ~ ~ 0 0 12750 D3 ~ ~ 0 0 12756 S #12756 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12757 D1 ~ ~ 0 0 12755 S #12757 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12758 D1 ~ ~ 0 0 12754 D2 ~ ~ 0 0 12756 S #12758 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12759 D1 ~ ~ 0 0 12753 D2 ~ ~ 0 0 12757 S #12759 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8200 0 D1 ~ ~ 0 0 12752 D2 ~ ~ 0 0 12758 S #12760 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8205 0 D0 ~ ~ 0 0 12761 D1 ~ ~ 0 0 12765 D2 ~ ~ 0 0 12775 D3 ~ ~ 0 0 12777 D4 Salvation! ~ cellar-door~ 1 0 12718 S #12761 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12762 D2 ~ ~ 0 0 12760 D3 ~ ~ 0 0 12778 S #12762 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12763 D2 ~ ~ 0 0 12761 S #12763 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12770 D2 ~ ~ 0 0 12764 D3 ~ ~ 0 0 12762 S #12764 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12763 D1 ~ ~ 0 0 12769 D2 ~ ~ 0 0 12765 D3 ~ ~ 0 0 12761 S #12765 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12768 D2 ~ ~ 0 0 12766 S #12766 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12765 D1 ~ ~ 0 0 12767 D3 ~ ~ 0 0 12775 S #12767 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12768 D1 ~ ~ 0 0 12774 S #12768 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12769 D2 ~ ~ 0 0 12767 D3 ~ ~ 0 0 12765 S #12769 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12772 D2 ~ ~ 0 0 12768 D3 ~ ~ 0 0 12764 S #12770 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12771 D2 ~ ~ 0 0 12769 D3 ~ ~ 0 0 12763 S #12771 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12797 D3 ~ ~ 0 0 12770 S #12772 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12771 D2 ~ ~ 0 0 12773 D3 ~ ~ 0 0 12769 S #12773 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12772 D2 ~ ~ 0 0 12774 D3 ~ ~ 0 0 12768 S #12774 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12773 D3 ~ ~ 0 0 12767 S #12775 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12766 D2 ~ ~ 0 0 12784 D3 ~ ~ 0 0 12776 S #12776 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12777 D1 ~ ~ 0 0 12775 D3 ~ ~ 0 0 12783 S #12777 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12778 D1 ~ ~ 0 0 12760 D2 ~ ~ 0 0 12776 D3 ~ ~ 0 0 12782 S #12778 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12779 D1 ~ ~ 0 0 12761 D3 ~ ~ 0 0 12781 S #12779 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12762 D2 ~ ~ 0 0 12778 D3 ~ ~ 0 0 12780 S #12780 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12779 D2 ~ ~ 0 0 12781 D3 ~ ~ 0 0 12799 S #12781 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D1 ~ ~ 0 0 12778 D2 ~ ~ 0 0 12782 S #12782 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12781 D2 ~ ~ 0 0 12783 S #12783 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12782 D1 ~ ~ 0 0 12776 S #12784 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12775 D2 ~ ~ 0 0 12785 S #12785 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D0 ~ ~ 0 0 12784 D2 ~ ~ 0 0 12786 S #12786 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8205 0 D0 ~ ~ 0 0 12785 D4 The grate sheds only a tiny amount of light down here due to the weeds and undergrowth which have grown over it. ~ grate~ 1 0 12714 S #12787 {WServants Quarters{x~ {DThese are the tiny cramped quarters where the servants live, or rather used to live. They look like they haven't been occupied for some time. By people anyway. The droppings on the floor indicate other mammals have been making their homes here. {x ~ 0 8200 0 E drapes~ The drapes open into the kitchen area. ~ D2 ~ drapes~ 1 0 12727 S #12788 {WLanding{x~ {DThis part of the landing too has moth-eaten carpet which has faded with the passing of the years. The oak panels on the northern walls, make the passageway appear darker than it really is. However, the chandeliers would have solved that problem. Now however, the only light source is from a window at the far west side of the hall. There is a door to the south. {x ~ 0 8200 0 D1 ~ ~ 0 0 12731 D2 ~ ornate-door~ 1 0 12789 D3 ~ ~ 0 0 12790 S #12789 {WBedroom{x~ {DThis is the only guest bedroom in the house. The double bed looks relatively comfortable and the large fireplace to the west of the room, appears to only just have been put out. Which is rather odd considering the layers of dust covering the furniture and floor. There is an adjoining bathroom to the south. {x ~ 0 8200 0 D0 ~ ornate-door~ 1 0 12788 D2 ~ ~ 0 0 12793 S #12790 {WLanding{x~ {DThis is the far west side of the landing, right next to the window on the west wall. The panes of glass are dusty and dirty which makes it very difficult to see anything through. From the geography of the place though, this window would overlook the overgrown garden. There is a sound of children laughing which appears to be coming from the south. {x ~ 0 8200 0 D1 ~ ~ 0 0 12788 D2 ~ patterned-door~ 1 0 12791 S #12791 {WBedroom{x~ {DThis room, once so vibrant with the happy sounds of children playing is now silent and empty. Two beds lie on either side of the room and the walls are decorated in bright colours which sadly, are now faded. Whispering appears to be coming from the south. {x ~ 0 8200 0 D0 ~ patterned-door~ 1 0 12790 D2 ~ playroom-door~ 0 0 12792 S #12792 {WPlayroom{x~ {DThis is a large room dedicated to the toys and clothes belonging to the children of the house. What fun it must have been to play in here. In the south wall lies a strangely shaped window, a crescent, complete with window seat. The panes of glass are covered in something.... {x ~ 0 8200 0 D0 ~ playroom-door~ 0 0 12791 S #12793 {WBathroom{x~ {DThe claw-foot ceramic bath is the focus of attention in this room. With a white tiled floor and matching toilet and sink suite, the bathroom would be almost a pleasure to use. There is even a heated towel rail here. {x ~ 0 8200 0 D0 ~ ~ 0 0 12789 S #12794 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8204 0 D0 ~ ~ 0 0 12796 D3 ~ ~ 0 0 12745 S #12795 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 8204 0 D0 ~ ~ 0 0 12796 D2 ~ ~ 0 0 12741 S #12796 {DAttic{x~ {WThis is part of the attic, high up in the top of the mansion. Cobwebs hang down from the ceiling and layers of dust and dirt coat the floor. Every room looks the same. It would be easy to get lost in here. {x ~ 0 1036 0 D2 ~ ~ 0 0 12794 S #12797 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8201 0 D2 ~ ~ 0 0 12771 D3 ~ ~ 0 0 12798 S #12798 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 1037 0 D1 ~ ~ 0 0 12797 S #12799 {DCellar{x~ {rThis is part of the cellar, deep down in the recesses of the eerie mansion. This is where the wine and stores of vegetables and fruit would be kept over the winter. Now it is dark, damp and gloomy, the floors covered in a sticky, slippery slime. Every room looks the same. It wouldn't be too hard to get lost in here. {x ~ 0 8205 0 D1 ~ ~ 0 0 12780 S #0 #SPECIALS M 12706 spec_poison M 12707 spec_cast_undead M 12710 spec_cast_cleric M 12711 spec_cast_undead M 12712 spec_cast_mage M 12715 spec_cast_cleric M 12717 spec_cast_undead M 12718 spec_cast_mage M 12719 spec_cast_cleric M 12721 spec_cast_mage M 12722 spec_cast_undead M 12723 spec_nasty M 12724 spec_thief M 12725 spec_cast_cleric M 12726 spec_cast_undead M 12728 spec_cast_mage M 12729 spec_cast_undead M 12731 spec_cast_mage M 12733 spec_cast_undead M 12734 spec_nasty M 12735 spec_cast_cleric M 12736 spec_thief M 12737 spec_cast_cleric M 12739 spec_cast_undead M 12740 spec_cast_mage M 12742 spec_cast_undead S #RESETS D 0 12716 2 1 D 0 12717 0 1 D 0 12718 5 1 D 0 12719 0 1 D 0 12719 2 1 D 0 12721 3 1 D 0 12722 1 1 D 0 12727 0 1 D 0 12727 2 1 D 0 12728 0 1 D 0 12731 1 1 D 0 12731 2 1 D 0 12731 4 1 D 0 12732 0 1 D 0 12734 1 1 D 0 12735 3 1 D 0 12736 0 1 D 0 12736 1 1 D 0 12737 3 1 D 0 12738 2 1 D 0 12738 3 1 D 0 12740 5 1 D 0 12760 4 1 D 0 12786 4 1 D 0 12787 2 1 D 0 12788 2 1 D 0 12789 0 1 D 0 12790 2 1 D 0 12791 0 1 O 0 12728 0 12700 A signpost loaded to {DEntrance to the Valley of Shadows{x M 0 12715 5 12701 1 Load a {wghostly dog{x M 0 12712 5 12701 1 Load a {wghostly man{x M 0 12715 5 12702 1 Load a {wghostly dog{x M 0 12700 1 12702 1 Load the pet shoppe owner O 0 12700 0 12702 Pet shoppe sign loaded to {CShadow Valley Pet Shoppe{x M 0 12701 1 12703 1 Load {wa {dshadow {wbeing{x M 0 12704 1 12703 1 Load {ca {rvampire {dbat{x M 0 12713 5 12704 1 Load a {wghostly woman{x M 0 12711 5 12704 1 Load a {wghostly child{x M 0 12715 5 12705 1 Load a {wghostly dog{x M 0 12711 5 12705 1 Load a {wghostly child{x M 0 12702 1 12705 1 Load an old waitress G 0 12702 0 A glass of coca-cola is given to an old waitress G 0 12703 0 A rootbeer float is given to an old waitress G 0 12705 0 A chocolate malt is given to an old waitress M 0 12712 5 12706 1 Load a {wghostly man{x M 0 12703 1 12706 1 Load the baker G 0 12704 0 Breadsticks is given to the baker G 0 12706 0 A sticky bun is given to the baker G 0 12707 0 A piece of gingerbread is given to the baker M 0 12715 5 12707 1 Load a {wghostly dog{x M 0 12712 5 12707 1 Load a {wghostly man{x M 0 12713 5 12708 1 Load a {wghostly woman{x O 0 12708 0 12708 {wa {dcorridor {win time{x loaded to {CShadow Valley Saloon{x M 0 12714 5 12709 1 Load a {wghostly cat{x M 0 12713 5 12709 1 Load a {wghostly woman{x M 0 12705 1 12709 1 Load the old dear M 0 12711 5 12710 1 Load a {wghostly child{x M 0 12712 5 12710 1 Load a {wghostly man{x M 0 12713 5 12711 1 Load a {wghostly woman{x M 0 12711 5 12711 1 Load a {wghostly child{x M 0 12714 5 12712 1 Load a {wghostly cat{x M 0 12711 5 12712 1 Load a {wghostly child{x M 0 12712 5 12713 1 Load a {wghostly man{x M 0 12707 5 12716 1 Load an {wapparition{x M 0 12715 5 12717 1 Load a {wghostly dog{x M 0 12706 1 12717 1 Load {ga slim {gserpent{x M 0 12710 5 12718 1 Load a {wghostly spectre{x M 0 12713 5 12719 1 Load a {wghostly woman{x M 0 12707 5 12720 1 Load an {wapparition{x M 0 12708 5 12721 1 Load a {ccrying {wspirit{x M 0 12707 5 12722 1 Load an {wapparition{x M 0 12708 5 12723 1 Load a {ccrying {wspirit{x M 0 12709 5 12724 1 Load a {wghost{x M 0 12710 5 12725 1 Load a {wghostly spectre{x M 0 12707 5 12726 1 Load an {wapparition{x M 0 12714 5 12727 1 Load a {wghostly cat{x M 0 12707 5 12727 1 Load an {wapparition{x M 0 12714 5 12730 1 Load a {wghostly cat{x M 0 12709 5 12730 1 Load a {wghost{x M 0 12708 5 12731 1 Load a {ccrying {wspirit{x M 0 12710 5 12734 1 Load a {wghostly spectre{x M 0 12709 5 12736 1 Load a {wghost{x M 0 12710 5 12738 1 Load a {wghostly spectre{x M 0 12708 5 12739 1 Load a {ccrying {wspirit{x M 0 12717 5 12740 1 Load a {wghostly servant{x E 0 12709 0 18 A {cfeather {wduster{x is loaded floating nearby of a {wghostly servant{x M 0 12716 5 12741 1 Load a {wsheet{x M 0 12728 1 12741 1 Load the {wghostly {xnanny M 0 12720 1 12742 1 Load the {wghost {xof {cpatrick{x E 0 12711 0 17 A {df{xo{do{xt{db{xa{dl{xl is loaded held in the hands of the {wghost {xof {cpatrick{x M 0 12724 3 12743 1 Load a {wghostly {xskivvy E 0 12714 0 9 {rcuts {xand {msores{x is loaded on the hands of a {wghostly {xskivvy M 0 12717 5 12744 1 Load a {wghostly servant{x E 0 12709 0 18 A {cfeather {wduster{x is loaded floating nearby of a {wghostly servant{x M 0 12716 5 12745 1 Load a {wsheet{x M 0 12724 3 12745 1 Load a {wghostly {xskivvy E 0 12714 0 9 {rcuts {xand {msores{x is loaded on the hands of a {wghostly {xskivvy M 0 12718 5 12746 1 Load a {Wghostly maid{x M 0 12725 2 12746 1 Load a {wghostly {xcook E 0 12715 0 10 Rolled-up {wsleeves{x is loaded on the arms of a {wghostly {xcook M 0 12724 3 12747 1 Load a {wghostly {xskivvy E 0 12714 0 9 {rcuts {xand {msores{x is loaded on the hands of a {wghostly {xskivvy M 0 12716 5 12748 1 Load a {wsheet{x M 0 12723 1 12748 1 Load the {wghostly {ycanary{x M 0 12718 5 12749 1 Load a {Wghostly maid{x M 0 12726 3 12749 1 Load a {wghostly {xchambermaid E 0 12716 0 11 A {wceramic {ychamberpot{x is loaded as a shield of a {wghostly {xchambermaid M 0 12725 2 12750 1 Load a {wghostly {xcook E 0 12715 0 10 Rolled-up {wsleeves{x is loaded on the arms of a {wghostly {xcook M 0 12722 1 12751 1 Load the {wghost {xof {csamuel{x E 0 12713 0 13 A {rcummer{rbund{x is loaded around the waist of the {wghost {xof {csamuel{x E 0 12724 0 16 The {ysword{x of {cenchantment{x is loaded wielded of the {wghost {xof {csamuel{x M 0 12717 5 12752 1 Load a {wghostly servant{x E 0 12709 0 18 A {cfeather {wduster{x is loaded floating nearby of a {wghostly servant{x M 0 12718 5 12753 1 Load a {Wghostly maid{x M 0 12726 3 12753 1 Load a {wghostly {xchambermaid E 0 12716 0 11 A {wceramic {ychamberpot{x is loaded as a shield of a {wghostly {xchambermaid M 0 12716 5 12754 1 Load a {wsheet{x M 0 12721 1 12754 1 Load the {wghost {xof {cgertrude{x E 0 12712 0 5 A {cturquoise {bblue {cballroom {wgown{x is loaded on the body of the {wghost {xof {cgertrude{x M 0 12717 5 12755 1 Load a {wghostly servant{x E 0 12709 0 18 A {cfeather {wduster{x is loaded floating nearby of a {wghostly servant{x M 0 12719 1 12756 1 Load the {wghost {xof {camy{x E 0 12710 0 0 A {yteddybear {bnight {clight{x is loaded as a light of the {wghost {xof {camy{x M 0 12718 5 12757 1 Load a {Wghostly maid{x M 0 12727 1 12757 1 Load the {wghostly {xbutler M 0 12717 5 12758 1 Load a {wghostly servant{x E 0 12709 0 18 A {cfeather {wduster{x is loaded floating nearby of a {wghostly servant{x M 0 12716 5 12759 1 Load a {wsheet{x M 0 12726 3 12759 1 Load a {wghostly {xchambermaid E 0 12716 0 11 A {wceramic {ychamberpot{x is loaded as a shield of a {wghostly {xchambermaid M 0 12732 5 12760 1 Load a {cghast{x M 0 12731 4 12761 1 Load a {rzombie{x M 0 12730 5 12762 1 Load a {cwailing {cbanshee{x E 0 12717 0 12 A {ct{da{ct{dt{ce{dr{ce{dd {wdress{x is loaded about the shoulders of a {cwailing {cbanshee{x M 0 12729 3 12763 1 Load a living {wundead{x M 0 12730 5 12765 1 Load a {cwailing {cbanshee{x E 0 12717 0 12 A {ct{da{ct{dt{ce{dr{ce{dd {wdress{x is loaded about the shoulders of a {cwailing {cbanshee{x M 0 12732 5 12766 1 Load a {cghast{x M 0 12729 3 12767 1 Load a living {wundead{x M 0 12731 4 12768 1 Load a {rzombie{x M 0 12736 2 12769 1 Load a {wpoltergeist{x E 0 12721 0 7 A {dball {wand {ychain {ds{xh{wa{xc{dk{xl{we{x is loaded on the legs of a {wpoltergeist{x M 0 12730 5 12770 1 Load a {cwailing {cbanshee{x E 0 12717 0 12 A {ct{da{ct{dt{ce{dr{ce{dd {wdress{x is loaded about the shoulders of a {cwailing {cbanshee{x M 0 12731 4 12771 1 Load a {rzombie{x M 0 12729 3 12772 1 Load a living {wundead{x M 0 12735 2 12773 1 Load a {wghoul{x E 0 12720 0 14 {gslimy {ggreen {ymucus{x is loaded on the left wrist of a {wghoul{x M 0 12730 5 12774 1 Load a {cwailing {cbanshee{x E 0 12717 0 12 A {ct{da{ct{dt{ce{dr{ce{dd {wdress{x is loaded about the shoulders of a {cwailing {cbanshee{x M 0 12733 1 12775 1 Load an {devil {wspirit{x E 0 12718 0 6 A {ycrown {xof {gthorns{x is loaded over the head of an {devil {wspirit{x M 0 12734 1 12776 1 Load a {rmalicious {gdemon{x E 0 12719 0 8 {rgory {ypus{x-{yfilled {rgaping {rwounds{x is loaded on the feet of a {rmalicious {gdemon{x M 0 12731 4 12777 1 Load a {rzombie{x M 0 12737 1 12778 1 Load the {dmoddey dhoo{x M 0 12741 1 12778 1 Load a {rt{dr{re{da{rc{dh{re{dr{ro{du{rs {rwarlock{x M 0 12732 5 12779 1 Load a {cghast{x M 0 12740 1 12779 1 Load a {bwicked {cwitch{x M 0 12742 1 12780 1 Load an {devil {mwizard{x M 0 12732 5 12781 1 Load a {cghast{x M 0 12736 2 12781 1 Load a {wpoltergeist{x E 0 12721 0 7 A {dball {wand {ychain {ds{xh{wa{xc{dk{xl{we{x is loaded on the legs of a {wpoltergeist{x M 0 12731 4 12782 1 Load a {rzombie{x M 0 12735 2 12783 1 Load a {wghoul{x E 0 12720 0 14 {gslimy {ggreen {ymucus{x is loaded on the left wrist of a {wghoul{x M 0 12738 1 12784 1 Load a {dtowering {gdjinn{x E 0 12722 0 1 A {dgruesome {rk{rn{ru{rc{rk{rl{re {dspi{rke{x is loaded on the left finger of a {dtowering {gdjinn{x E 0 12725 0 16 The {ysword{x of {rdemons{x is loaded wielded of a {dtowering {gdjinn{x M 0 12739 1 12785 1 Load an {yevil {mtroll{x E 0 12723 0 3 A {dh{wangman's {ynoose{x is loaded around the neck (1) of an {yevil {mtroll{x M 0 12714 5 12787 1 Load a {wghostly cat{x M 0 12709 5 12787 1 Load a {wghost{x M 0 12743 1 12788 1 Load a {dwere{w-{xmaid E 0 12726 0 16 The {ysword {xof {cv{xi{cs{xi{co{xn is loaded wielded of a {dwere{w-{xmaid E 0 12727 0 0 An {wair {xof {di{xn{wd{xe{dc{xi{ws{xi{do{xn is loaded as a light of a {dwere{w-{xmaid M 0 12709 5 12789 1 Load a {wghost{x M 0 12710 5 12790 1 Load a {wghostly spectre{x M 0 12708 5 12791 1 Load a {ccrying {wspirit{x M 0 12718 5 12794 1 Load a {Wghostly maid{x M 0 12718 5 12795 1 Load a {Wghostly maid{x M 0 12730 5 12797 1 Load a {cwailing {cbanshee{x E 0 12717 0 12 A {ct{da{ct{dt{ce{dr{ce{dd {wdress{x is loaded about the shoulders of a {cwailing {cbanshee{x M 0 12732 5 12799 1 Load a {cghast{x S #SHOPS 12700 0 0 0 0 0 110 95 0 23 12702 0 0 0 0 0 110 95 0 23 12703 0 0 0 0 0 110 95 0 23 12705 9 5 13 1 15 125 85 0 23 0 #MOBPROGS #0 #HELPS 0 'SHADOW VALLEY'~ {yThis area is a ghost town if you're wandering thru it without 'detect invisible' on. All the inhabitants are ghosts. There are three sectors to this area, a neutral one, evil and good. {x {rShadow Valley: Built/Donated by Kandahar http://creatia.funcity.org telnet://creatia.funcity.org:7500{x ~ -1 $~ #$